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Beyond the Veil is a dark hybrid game, dealing with the themes of mortality, hope, and death. Follow the Wanderer as he explores an ancient world to raise the gods of old from their slumber, and in doing so, recover what was taken from him. Survive in the hellish wasteland of a forsaken world by using all that remains of the civilisation that once stood here. Eat, hunt, kill, do what you must to stay alive, or succumb to the wastes.

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About the Game

About the Game

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A brief introduction to Beyond The Veil, its story, and its features.

Release!

Release!

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At long last Beyond The Veil released on Steam on 19th April.

Closed Beta and Final Final Version (TM)

Closed Beta and Final Final Version (TM)

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Beyond The Veil is entering Closed Beta. Find out how to enter and join the Discord server.

February Update

February Update

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Quick update on recent progress- boss battles and narrative.

A Pre-Post-Mortem

A Pre-Post-Mortem

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A quick reflection on everything I've learned this year. Advice to myself, perhaps even helpful to other new devs.

The Darkness Grows

The Darkness Grows

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Delivering another update on the progress of Beyond The Veil. As we get closer to release things keep looking better and better, and probably run a bit...

Beyond The Veil October Update

Beyond The Veil October Update

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Another round of updates on the development of Beyond The Veil.

Area Generation and Fancy Lighting

Area Generation and Fancy Lighting

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Working on some more varied area generation algorithms, and improving my 2D lighting.

Still Alive

Still Alive

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A breakdown of the last 2 months work. Plus some bonus gifs- hurrah!

An Update

An Update

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Just a quick overview of what I've been doing for the past month. The project is very much still alive!

Melee Combat, New Name

Melee Combat, New Name

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Going over the new Melee Combat, plus new enemy types, condition-inflicting weapons, grenades, and a new name.

Narratives and Regions

Narratives and Regions

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A little taster of some of the narrative for one of the characters, as well as a look into the new exploration mechanics.

Resources and Progress Update

Resources and Progress Update

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Taking a more in depth look at resources this week, with some explanations on my design choices. Also a quick update on this week's progress and holiday...

UI, Story, and Gameplay Update

UI, Story, and Gameplay Update

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A busy 2 weeks of simplifying the gameplay and refining menu navigation. Nailed down the first draft of the plot, and allowing myself a bit more freedom...