IMPORTANT: This is a Alpha version i am alone on the project. Thank you!
Sorry for my bad english.
IMPORTANT THIS GAME IS IN PRE-ALPHA VERSION:
The game is not finished, the return to menu after death is not fonctionnal, press alt + F4 for quit the game if your mouse cursors are not visible.
"zqsd" for movement, "space" for jump, "shift' for run, "c" to crouch, "v" to change camera, "r" for reload, "p" to pause, (hold) "i" to inventory & "e" to take item. For consume it, drop this and walk on him.
The shotgun, m_16 and m_24 are not implemented in invotory system but you can take him and play with this.
The towergardien got a ladder but is not completly fonctionnal.
80 - 90% of house are accessible
Ramdom spawn object at radom position on map.
3 factions, one friendly and two enemis.
No spawn enemy or friends
No scrypts, 80% ia are in ramdom mod (in test), sick and destroy, discovert, track & escape in reaction of circumstance.
80% enemis got a personnal vision, accurate, speed etc.
20% enemis are in simple patrol mod.
pathfinding et navmesh :
Field of view of enemis: Indiedb.com
The game is here: Indiedb.com