What is BattlegroupVR?
BattlegroupVR is a first person real time strategy in VR for the HTC Vive and Oculus Rift curently in development. You are a battlegroup commander commisioned by the Imperium to put down a little rebellion on a backwater colony. Hire your captains, train them well, equip them with the finest vessals and lead them into battle from the frontline in real time.
Recruit you captains wisely, they will be with you for the entirety of your contract, until they are die or you find someone better. Level up your captains as they gain experience, nothing is more valuable then an experienced captain.
Purchase ships and equipment. Configure your fleet to maximize your captain’s unique perks and work well with each other. A rounded, well equipped fleet will weather the storm and uncertainty of a long deployment to victory.
Command your carefully crafted fleet from your selected flagship. You will be on the front lines with your men and metal. Control formations, target the enemy where they are weakest, and use each ship’s unique abilities to break all to before you.
Week 4 Update:
Added fleet carriers to the ship roster to follow up on last week update for fighters and bombers. Fleet carriers has 3 dual fighter bays for 3 squadrons, current one fighters and one bomber squadrons. Squadons auto deploy into battlegroups with the carrier. Squadrons can be recalled to repair and resupply. Squadrons use up supply while deployed so they cannot be launched indefinably and must return to the carrier after extended use. Added ship details such as weapon range, shield health, ship speed, etc to the ship configuration screen. After mission warp out, added new solar system menu to select next mission.
Added planet and solar background scene objects and implemented fighter and bomber squadrons!
BattlegroupVR - First person space real time strategy: Weekend update #2, captain skill system, ship configuration, enemy component upgrading, AI skill...
Weekend update for BattlegroupVR Battlegroup merging, Battlegroup formations, Subsystem targeting, Swarm Missiles, Warping Effect, Score Screen
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