Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
We have just implemented snowy regions in the northern part of the worldmap.
It will change or stay as in Mount and Blade
We discussed that a lot internally. There are two options:
A dynamic world where all tiles change according to the seasons, or a static world where different regions of the map have different climate conditions.
We decided to go with the second option as it gives us much more variety on the map to work with and also give you different regions to explore. On top of that, it needs a whole lot less resources because now we do not need four "states" according to the seasons for each tile.
Even further more, the timeline of the game is rather short so we are not talking about years going by but more about days and weeks so seasonal change wont make that much sense.
Really? "The world is randomly generated at each start of a new game and is populated by various faction each with their own agenda and resources. The player will be just one part of this dynamic, living and breathing world"
I automatically imagined mount and blade starategic map with cities and lords with their armies trying to conquer and defend, pillage ...some sandbox that will last for months or years.. now I am kinda confused, so its like some story?
Ah sorry, that was a misunderstanding! The world is still procedurally generated but the tiles themselves are not changing between a summer and a winter look - thats what i ment!
Sorry for the confusion! The part you quoted still fully applies.