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Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

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Full Release!

Full Release!

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It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th...

Release Date: March 24th, 2017

Release Date: March 24th, 2017

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We’re excited to announce that after almost 2 years in Early Access, Battle Brothers will release in full on March 24, 2017.

Final Update released to Beta Branch!

Final Update released to Beta Branch!

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Here we go - the new and final major update is now live on the beta branch of Battle Brothers! Get all the details on what's new and how to participate...

Dev Blog #97: Getting There

Dev Blog #97: Getting There

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With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time...

Dev Blog #96: Wrapping Things Up

Dev Blog #96: Wrapping Things Up

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We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The...

Dev Blog #95: Contract Changes

Dev Blog #95: Contract Changes

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Time to take a look at some changes on how contracts work this week. Negotiations have changed, and we’re introducing a new minor feature to make contracts...

Dev Blog #94: New Weapons & Tools

Dev Blog #94: New Weapons & Tools

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Work is progressing well on the late game crises - all new contracts and twists are in the game now, and next up is implementing events and some remaining...

Dev Blog #93: Achievements & Trading Cards

Dev Blog #93: Achievements & Trading Cards

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We return from the holidays with our first dev blog this year. As announced in our roadmap to the finish line, Battle Brothers is about to receive Steam...

Dev Blog #92: Late Game Crises

Dev Blog #92: Late Game Crises

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Here we go with a dev blog many of you have been waiting for. After ambitions and retirement, late game crises, also known as the ‘Greater Evil’...

Dev Blog #91: Miscellaneous Improvements

Dev Blog #91: Miscellaneous Improvements

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Work has shifted to the upcoming late game crises, the ‘Greater Evil’. It’s not quite ready yet to present it to you this week, so instead we’re...

Dev Blog #90: Retirement

Dev Blog #90: Retirement

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Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns...

Dev Blog #89: Ambitions

Dev Blog #89: Ambitions

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This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What...

Dev Blog #88: The Key Visual

Dev Blog #88: The Key Visual

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This week we present to you our final key visual for Battle Brothers and dive a bit into the visual evolution of our game over the last four years. Why...

Dev Blog #87: Ghoul Rework

Dev Blog #87: Ghoul Rework

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With the rework of all things skeleton done, we’ve moved on to do the last enemy rework announced in our roadmap to the finish line - that of the ghoul...

Dev Blog #86: The Ancient Dead, Part II

Dev Blog #86: The Ancient Dead, Part II

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This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part...

Faction Reveal: The Ancient Dead, Part I

Faction Reveal: The Ancient Dead, Part I

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We've put to rest the old skeletons only to resurrect them as the 'ancient dead'. This week we're taking a tour through their new lore, weapons and armor...

Development Blog on Enemy Factions

Development Blog on Enemy Factions

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With work on the last big update now on the way, let’s take a look at what we’re going to do with enemy factions on the worldmap in order to make...

Roadmap to the finish line!

Roadmap to the finish line!

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Battle Brothers has come a long way since it entered Early Access over a year ago, in April of 2015. Every update has brought it a step closer towards...

Update released to Beta Branch!

Update released to Beta Branch!

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We just released a gib update to the public beta branch inlcuding the reworked perk system and the injury system. All the details in the article!

Dev Blog #81: Progress Update - Other Improvements

Dev Blog #81: Progress Update - Other Improvements

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Progress is going well with redoing the perk system of Battle Brothers. While it’s not quite ready to go yet, we have improved the game in other aspects...

Dev Blog #80: Progress Update - New Perk System

Dev Blog #80: Progress Update - New Perk System

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This week we’re talking about the other major change coming with the next update: a revised perk system. We’re doing extensive changes both on how...

Dev Blog #79: Progress Update - Injury Mechanics

Dev Blog #79: Progress Update - Injury Mechanics

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Battle Brothers, as you know, is a game about managing a mercenary company. This week we’re talking about a new aspect to manage both on the battlefield...

Grassland and Tundra Combat environments and more

Grassland and Tundra Combat environments and more

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During the past two weeks we added a reworked grassland environment as well as the completely new tundra to the tactical combat of the game. At the same...

Worldmap Update - Patch Version 0.6.0.16

Worldmap Update - Patch Version 0.6.0.16

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We fixed and added a lot of smaller things since the launch of the worldmap update and have recently been adding more content to the game like for example...

Worldmap Update Released!

Worldmap Update Released!

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Finally, the big worldmap update has arrived! Battle Brothers has made a huge step towards completion and to how the finished game will play. Below you’ll...

Taverns, Tracking and Tutorial!

Taverns, Tracking and Tutorial!

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More features join the list for the update on February 29th this week. We implemented a completely new Tutorial, added Taverns and Tracking. Taverns are...

Update date announcement, customizeable appearances and more!

Update date announcement, customizeable appearances and more!

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The big worldmap update will be published on the 29th of February! In other news players will then be able to fully customize the looks of all their Battle...

Camping, Specialized Shops and more!

Camping, Specialized Shops and more!

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In this developers blog we have new features like camping, filters for sorting items, scouting enemy parties and an explanation of specialized shops...

Putting the Pieces together - Developers Blog #66

Putting the Pieces together - Developers Blog #66

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The holidays are over and it’s back to work! This week we started putting all the pieces we have been creating over the past months together so that...

Oceans, Sea Travel and big Update Preview

Oceans, Sea Travel and big Update Preview

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In this weeks update we talk about oceans and sea travel and we also give a big overview on what to expect in the worldmap rework update that is coming...