• Register

A hilarious hybrid of Tower Defense and FPS gameplay

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Working on the GUI


So I have been working on the arrangement of the GUI elements for Bashing Orcs as well as it's functionality.

I got an asset to get a head start - I make my own GUI assets, but sometimes it's too time consuming and detracts from the task at hand - so I picked one that had a fantasy theme and provided a bunch of the elements I needed. ( Dark Fantasy GUI is the one I used here).

Item Slots

I have decided that the player will have a bar with the items/spells/abilities at his disposal. On PC these are mapped onto the numerical keys for testing purposes. I'm not sure how many I will have at the end, but Unity's new GUI system allows the addition and removal of slots to be as easy as just removing the element from the Hierarchy and the rest will update accordingly based on UI Layout components I have setup.

There you will also find the XP bar (which I'm currently figuring out how I want it to function between games), but also a Health Orb (left, red ball) and a Mana Orb (right, blue).

You can functionally swap between the already created abilities (fireball, skeleton army, stake gun etc) and the respective items consume the correct resources and update the displays, but I don't have icons.

You can see the key mapped to each slot on it's upper right hand corner as well.

Ammo Display

Here I have improved the appearance of the ammo display and I have added another one on the other side. I'm thinking of the player being able to shoot one weapon, while also being able to have a second set of throw-ables available on the other mouse button or gamepad trigger.

The display is tied up to the currently active weapons and update accordingly.

Wave Display

I added a place in which the current wave will be displayed (at least at the beginning, I might move it to the side when it begins. I also need to make a timer display for both the wave duration and the time in between.

Mana Potion

Finally I created a quick 'Mana Potion' bottle to improve the look of the pick-up, too many spheres lurking around.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Bashing Orcs
Windows, Mac, Linux
Developer & Publisher
Send Message
Release date
Game watch
Single & Co-op

Latest tweets from @swearsoft

New video, old game Youtube.com Swearsoft.com

Jan 14 2019

Conservator – Mini game concept Youtube.com Swearsoft.com

Jan 14 2019

Conservator Demo: Youtu.be via @YouTube

Jan 14 2019

Amphipolis 2014: Youtu.be via @YouTube

Jan 14 2019

Flickball PC Youtube.com Swearsoft.com

Dec 14 2018

Flickball: Youtu.be via @YouTube

Dec 13 2018

Auto-targeting and Roll evade Youtube.com Swearsoft.com

Oct 23 2018

Jack McLantern - New Gameplay: Auto-targeting and Roll evade: Youtu.be via @YouTube

Oct 23 2018

I added a video to a @YouTube playlist Youtu.be Hit Reaction

Aug 28 2018

I added a video to a @YouTube playlist Youtu.be Hit Direction Establishment

Aug 28 2018


Bashing Orcs has not been tagged yet.

Embed Buttons
Link to Bashing Orcs by selecting a button and using the embed code provided more...
Bashing Orcs
941 (1 today)
Last Update
3 members
You may also like
Deadly Harvest
Deadly Harvest First Person Shooter
ASRECorp First Person Shooter
Eternal Race
Eternal Race First Person Shooter
Fancy Skulls
Fancy Skulls First Person Shooter
Magic Realm: Online VR
Magic Realm: Online VR First Person Shooter