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Ship Module System

  • Better modules are procedurally developped
  • Modules need energy from generators
  • Modules get broken during battles
  • Modules get old and less reliable

Witness System

  • When a pirate attacks, ships around become witnesses
  • After time, everyone knows last place of the attack

Combat System

  • Shield points. Shields get dented on impact
  • No health points but statuses of a ship
  • Two mechanics for rockets
  • Two mechanics for lasers

Other

  • Permadeath
  • Relations with computer players based on favours and betrayals
  • Advanced optimization towards many units in realtime
  • Radar
  • Micromanaging but focusing on interesting things
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