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In this short 2.5D arcade/action game, control a giant mutant lizard to eat people, crush cars, and throw things. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.

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I have decided to officially release this game today, and I wanted to take some time to say a few things about the game.

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Hi everyone,

Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game.

I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough.

Why is the game so short?

This was always intended to be a short game. It was partly inspired by the types of browser-based games I used to play on websites such as newgrounds. Just pointless little games with no real story and a simple goal. My thinking was that people would play for a little while, and then move on to another game.

What's the deal with that ending?

Yeah, I couldn't really think of an ending. Hell, I didn't really have a story to begin with. I tried to come up with some ending that would provide closure, but then I was like, "Screw it. Here's some jokes." That's why for this release, I have switched the order of the buttons on the main menu to arcade mode first and story mode second.

Why did I make this game?

I kind of wanted to play a game like this. But the Google Play store is filled with shovelware and cheap clones that exist only to display ads. The monster games I've seen were usually like, you touch something and it just explodes or disappears. (And I thought I was lazy.) So it didn't seem like anyone else was making any decent ones, so I figured I would have to make it myself. My advice to other aspiring indie game developers is, don't worry about what other people want to play; make the game that you want to play.

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