Atmocity is a resource management and city building game allowing players to build sprawling cities that defy gravity.
A handful of super tall residential buildings have been added - and a tweaks here and there.
The last density for 4x4 residential buildings underway. Also, small patch to fix a money bug.
Sanctuaries, decoration adjustments and challenge level adjustments.
Fixed decorations, rebalancing challenges and new world system.
The great arena, revolutionary plaza and some info on the upcoming version.
Vehicle fixes, lots of fixes to the placement of overpasses and flat blocks as well as outer corners to decorations.
Diagonal roads get added in, vehicle count gets a boost and adjustments made to tax revenue from zones without affecting early game.
Small aeroports, proper animations in goods ports and a bunch of fixes.
Goods ports get full animation and functionality, work on ideology continues with the institute of health and small blimp stations are getting added into...
New decorations, QoL improvements and a bunch of bug fixes.
Stock exchange added and info on upcoming ideology system.
UI overhaul completed, refined path finding and tourism tutorial added
A small update while work on ideologies goes on in the background.
UI work is almost finished, policies are now tweaked and fully functional and some bling in the loading screen.
Blimps are now fully functional. The goods port makes its entry with freighters populating the skies.
Blimps are finally functional and updated pathfinding for atmofleets.
New bridges, additional UI fixes, tweaks and functionality.
The game get a much needed UI-overhaul, some new buildings and a bunch of bugfixes.
Roundabouts, new wharf decoration and a bunch of fixes and tweaks.
Additional hotel buildings join the building roster and roundabouts make their way into Atmocity.
Ground shader texture rework almost finished, and new hotel buildings underway.
Fewer seams between building footprints, more optimized texture usage and possible player customization.
All industrial zones are now finished and texture memory usage balanced out between performance and fidelity.
New specialty roads added, 3x3 sized industry underway and plenty of tweaks and fixed - 0.42 is just around the corner.
More hotel buildings in the works, finalizing tourism and more blimp work.
Tourism gets tweaked and additional hotel buildings get added - and a bunch of minor fixes and tweaks.
Work on billboards shader, more cars and pathfinding for air vehicles.
Policies have been tweaked and descriptions added. New decorations make their appearance and a bunch of calculation related things get tweaks and changes...
Another power plant makes its entry, policies get a much needed tweaking session in preparation for ideologies and resource calculations get reworked.
New parks, palm trees, aeronautics station and more as 0.39 goes live!
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