Atmocity is a resource management and city building sim meets Minecraft. Allowing players to build sprawling cities that defy gravity.
Vactrains, building plop costs and overall tweaking.
Shader work, russian and Swedish localisation and calculation tweaks.
Universities, Theatres and the complete set of production facilities.
Nuclear power plants, nuclear waste treatment plants and minor fixes.
New build up, cisterns and nuclear waste storage, and policy.
Trash, city stats, cars and plan for upcoming week.
Smaller roadtiles, funding options and budget panel.
Road system overhaul, connectivity system and high tech industry.
Smaller grid, more testing connectivity and industry.
Commercial buildings, connectivity and budget data.
Bug fixes, upper class residences and localization.
Crime, correction centers, goods calculations and lots of fixes.
Early tests, bug fixes, tweaks and messages from conglomerates!
Expanded options, bond and trade system fully implemented and refactoring and optimization.
This week's topics: New post processing stack, traffic improvements and a new trade system.
Optimizations, new skybox and a lot of systems work.
Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.
Traffic system implemented, graphics optimizations and player hints.
Easier road and block placement, decorations and improved roads.
More on cars, taxes, changes to UI and upcoming showcase.
New Commercial Buildings, switching around building classes and traffic system woes.
Started implementing policy, traffic system in the works, new building and overall polish.
New update, new class of residences and some other polish.
Expanding resources, introducing high skilled labour and some general bling.
This week's update showcases some new buildings, explains some additional optimizations and UI work.
Another entry in the dev diary for the game Atmocity. This week mostly on visual improvements, but also some optimization work I've been doing.
Alpha version 0.2 is finished. Here's a description of what made it in, and what didn't.
A devlog of the most recent progress in developing Atmocity.
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