Astrov is a (WiP) space combat sim focusing primarily on ship-to-ship dogfighting, taking inspiration from some of the best games of the genre. Take to the stars, earn money, become a legendary pilot and utilize powerful ships, ranging from deadly fighters and bombers to carriers and destroyers as you make your mark in an unforgiving network of worlds outside our own. A playable prototype is available, which both showcases implemented features and is a platform for future dev updates.
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Astrov is, simply put, a Work in Progress arcade-style space combat sim that aims to combine the refined combat systems of older, mission-based classics with an explorable world to wreak havoc in.
Do keep in mind that all of this is still in a pre-alpha state and will go through some major improvements over time. M+KB is recommended, as proper controller and HOTAS support is still very limited.
If you experience any bugs or would wish to provide feedback, feel free to leave a comment below. I cannot guarantee that everything suggested or reported will immediately be in the next update, but I will keep them noted down for future reference.
The story so far...
The Krasnikov Network - a world of star systems connected by space-time bending highways, formed after the introduction of what was then called the K-Drive. Originally the drive’s functions were utilized in large, remote-controlled spacecraft as powerful spears, piercing lightyears of space to create permanent superluminal tunnels. With it, interstellar travel has become a possibility, but with an unexpected side effect: time travel.
What is available:
What I gradually wish to add:
I thank You for taking the time in checking Astrov out. Stay tuned for future updates!
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Astrov prototype version 0.1.5b; Subsystems added to fighters. Simply extract anywhere and play.
Astrov prototype version 0.1.4; UI changes, Soundtrack added. Simply extract anywhere and play.
Astrov prototype version 0.1.2; Simply extract anywhere and play.
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