2 sentence description
Artificial Defense is a one man made, real-time-strategy, orbital-shooter game in an artificial, virtual reality setting. You are the machine, a mighty computer-system, defending its servers against swarms of intruding creeps.
Short Action descriptionFire off miniguns, launch hellfire missiles, drop incinerating hades-bombs and colossal asteroids, deploy mighty railgun and acid towers and spawn your own Intrusion Counter Measures (ICMs) to re-conquer corrupted databases and firewalls. Earn RAM and upgrade your arsenal and hardware-level. Start as an analog punch-tape machine and evolve to a quantum A.I. mainframe.
Artificial Defense has 3 major game mechanics
There are 21 offense weapons available, reaching from outdated flintlocks, over maverick-missiles to devastating meteors and neutron-bombs. You can switch between three pre-loaded weapon categories and launch the installed weapons every few seconds. Every shot has its RAM costs and individual reload time, so you should use different weapons for different situations. But be aware, aiming needs some skill, since your targets are moving and your projectiles need some flight-time before they strike the ground. You can unlock and install new weapons in the uplab.
There are 21 defense towers available, reaching from pistol-sentry-towers, over incinerating flame-throwers to powerful long-range railgun towers. Additionally there are 7 production towers which produce your main resource: RAM (Random Access Memory). Yes, building up a small RAM economy is very important, in order to keep your system routines running. Towers have to be deployed by an expensive capsule drop and you have to find the sweet spot between a proper amount of resource production towers and the performance of your defense perimeter. You can unlock and install new tower versions in the uplab.
Spawn Intrusion Counter Measures (ICMs) in order to conquer corrupted system-structures like databases, honeypots and firewalls. Databases e.g. spawn datablips, which carry valuable data and head for your backup-devices. Every datablip which reaches its destination releases a certain amount of RAM, so you should do your best to protect those important but vulnerable convoys.
There is only one single resource in Artificial Defense called RAM. It is used during the defense gameplay to pay your actions and also after the shutdown to upgrade your arsenal in the uplab menu screen.
After you initialized a system shutdown you will be redirected to the score board. Based on your performance you will get a certain amount of RAM, which you can use in the uplab to upgrade your offense, defense or hardware level. There are 49 individual upgrades by the way, so you should be busy for some time.
Systems and Challenges
There are 7 unique systems in the game. Their color indicates the difficulty level starting from blue, over green and red to black. Every system comes up with an unique music-track and 7 different challenges, which you should try to complete during the standard gameplay, in order to get a massive RAM boost and to unlock user rights for the next system (next level access).
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If you have any questions please ask? I would love to get in touch with you guys.
After a long-lasting development my solo-developed RTS game finally released on Steam (for Windows).
Hi guys, Artificial Defense will be available on Steam at: 1st of June.
Hey guys, I just wish to inform you that my solo-developed RTS "Artificial Defense" hit the Amazon App Store today.
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