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Aries is a grand strategy game set in space, where you will be able to conquer planets in a campaign to unify the scattered domain of man under one banner. The game focuses on high-quality strategy with a detailed and smart AI system.

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Current diplomacy options

The current diplomacy options allow you to create non-aggression pacts and form alliances if peace is your goal. Factions in a non-aggression pact will have their relationship with all factions damaged if they break the pact. Factions in alliances will be sworn to fight alongside each other, and breaking this agreement or attacking an ally will have a significant impact on the factions relationships. While your empire is mighty sooner or later, you will want peace(for a time) with your sworn enemy, and if you have them at the mercy of your overwhelming might you can try and extort them for all they are worth before suing for peace! If they are a mighty foe and have you beat a well-placed bribe might allow you to avoid destruction by securing peace.


AI's use of diplomacy

The AI puts a lot of thought into its diplomatic relationships and will use them to gain leverage over opponents and to prevent war with stronger powers. Each of the AI factions has there own diplomatic agendas, some powers may be diplomatic and open to building alliances and others may be more aggressive and focused on exploiting weaker groups. Diplomacy is also a way for us to create an endgame challenge for players. As the game draws to an endgame state where the player would normally start to snowball in power compared to the remaining opponents, Aries has the AI factions band together more closely to form a force still capable of mounting an epic struggle for the galaxy.

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Future diplomacy

The diplomacy system is one of the newer items to be added to the game and as such will undergo many changes before launch. One of the key changes still to be made is allowing for complex deals, this means the ability to bundle bribes, alliances and peace offers together and get a yes or no for the whole package. We also want to look at adding a measure for loyalty, where long term friends will become more loyal and people betrayed by others will be more likely to betray themselves.


Some minor (but cool) features this month:

Aries points on battle maps now have a visual display of the capture progress. The battle AI now has a grasp of how to perform a flanking manoeuvre!(more on AI in its own post soon). A mini-map has been implemented in the campaign map, well actually it has been re-implemented so the map can have overlays such as faction territory colours or alliance colours.

Current game state

I am delighted to announce that the game has reached its alpha state. This means that a full game can be played from start to finish and all of the major features are in it! The first full game was compleated on the 03rd of January 2020 and involved fighting all of the battles on the same map.


Where we are going

Obviously, there is still a long way to go but it is nice to now start looking at the remaining content, refined features, and to start bug fixing. Over the next month, I am going to be working on the key art for the Knights and Mech cult. I hope to be able to share some first-pass art for both of these by mid-February. If you would like to stay up to date don't forget to watch this project on IndieDB, and follow us on Facebook and Twitter.

Space Battles

Space Battles

News 1 comment

More power to the forward shield, increase to ramming speed and brace for impact! In this post, we are going to take a look at how your Navy can master...

Aries - Ground Battles

Aries - Ground Battles


Find out about the ground battles in Aries and how you battle to take control of systems from your rivals.

Campaign map overview

Campaign map overview


In this post, we are going to have a look at the campaign map and how you can go about conquering the galaxy. The campaign map is where you plan out your...

Aries Announcement

Aries Announcement

News 1 comment

Today I would like to show you a game that I have been working on and I think you will love if you enjoy grand strategy and RTS games.


This here
"The AI puts a lot of thought into its diplomatic relationships and will use them to gain leverage over opponents and to prevent war with stronger powers. Each of the AI factions has there own diplomatic agendas" Is so obvious and something that too many devs don't understand.

Basically, I am seeing games that get ruined by an AI only taking diplomatic standings into account when determining relations, they have no sense of self preservation and get into wars when they should not. Similarly, they refuse peace when they are clearly beaten because of "bad relations".

If you can pull this off, you will have my support

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This sounds similar to 'Empire At War'. Is that a fair comparison?

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Wirlwith Creator

It definitely shares some similarities, if i was going to compare it to other games I would say "total war in space with battle fleet gothic armada ship battles."

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Stellaris suffers from micromanaging problem. Is there any automatic managing feature?

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Wirlwith Creator

As it stands there isn't, but a lot of thought has gone into keeping armies and planets simple to manage.

That being said we don't want a player to get bogged down in spreadsheets if they don't like that, and have spoken about having governors for planets that could potentially make decisions.

We don't want to make a definitive decision on this just yet, as until the core systems are finished and we can start playtesting we would just be guessing at the best way to manage the issue.

So, unfortunately, all I can promise at this time is we are thinking about the issues of overwhelming micromanagement and how we can handle it without losing depth of play.

There should be an in-depth post about the campaign map soon and we will talk more about it there.

Hope this helps,

Reply Good karma+3 votes
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Latest tweets from @wirlwith

If Lies, Betrayal and Diplomacy are how you conquer, you will want to check out our new post on @IndieDBT.co

Jan 9 2020

Troops digging into there position #screenshotsaturday #gamedev #indiedev #indiegames #IndieGameDevT.co

Nov 16 2019

"Full power to the fount shields!" And other things you might want to shout when playing through ship to ship battl… T.co

Nov 11 2019

Prepping for a battle in Aries #indiegame #IndieGameDev #screenshotsaturday T.co

Nov 9 2019

Learn the story behind "Aries" and help us meet our goal. @indiegogo Igg.me #indie #RTS #indiegamedev

Nov 9 2019

Check out the new Aries mini-game app and lead your empire to glory Play.google.com #googleplay #MobileGame #cardgame

Oct 4 2019

We are building a grand strategy game set in a dark future. Have you checked out our IndieGoGo pre-launch page?… T.co

Aug 15 2019

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