Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles
Today we're having a look at the general base building mechanics!
devblog: base building
Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...
dev blog: hitpoints redux, with a side of heavy industry
We're making some changes to the way Armor is going to work. More info inside!
devblog: armor changes
Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog
devblog: schism, one of our maps, and maps in general
Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.
core gameplay: resources
In this devblog, we'll take a look at how ships and weapons function in general.
core gameplay: ships and weaponry
In this dev blog, we're going to take a look at how ground combat might end up working.
devblog: ground combat, maybe?
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