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Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles

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DevBlog: Base Building

DevBlog: Base Building

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Today we're having a look at the general base building mechanics!

Dev Blog: Hitpoints redux, with a side of heavy industry

Dev Blog: Hitpoints redux, with a side of heavy industry

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Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...

DevBlog: Armor changes

DevBlog: Armor changes

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We're making some changes to the way Armor is going to work. More info inside!

DevBlog: Schism, one of our maps, and Maps in general

DevBlog: Schism, one of our maps, and Maps in general

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Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog

Core Gameplay: Resources

Core Gameplay: Resources

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Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Core Gameplay: Ships and Weaponry

Core Gameplay: Ships and Weaponry

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In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?

DevBlog: Ground Combat, maybe?

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In this dev blog, we're going to take a look at how ground combat might end up working.