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APRI50 is a terraforming game set on a nearby exoplanet. You are playing Angelica Smith, highly trained scientist with a few biomechanic modifications, who was sent here as part of humanity’s search for new planets to colonize. After your arrival you have successfully landed on the planet. In a barren landscape shaped by regular and unhealty rainfall you need to establish a base to start exploring and terraforming. The terraforming comes with a twist: Machines with a biological intelligence are used for the processes and to make it more tricky the machines do have their own unique DNA, controlling their actions and features.

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Upto now the points on the map, therefor the polygons, wer completely random distributed. I had some code to improve the points distribution but that was buggy so I decided to do it the other way around. Tak and a clean, smooth distribution (hexagons) and make it a bit random. It totally worked! No more long spear-like polygons. The other thing was to dump a little randomization I had on colour the map tiles. Sunlight will do the job much better. And lastly, grass received the treatment as the trees did yesterday. I will grow and spread with a few iterations. And for the trees, they are now growing in even smaller steps, even though it looks a bit buggy right now.

Comments
PlasmaMiner
PlasmaMiner

Looks very interesting! Quite rare to see a game with it's own style so early in dev. Nice job!

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ananasblau Creator
ananasblau

Thank you :)
Own style yes, but to be honest I'm still not happy with it. But entities are coming along nicely and they make it a vivid map.

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drdolittle
drdolittle

looking forward to a first alpha :)

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