Alkahest is a unique game in which you take the role of an aspiring alchemist working on the Magnum Opus - the discovery of the Philosophers Stone, and the acquisition of eternal life. As you sell your own mixtures, potions and elixirs, you learn more of alchemy and unlock more intricate and useful ( or useless) instruments. As your knowledge expands, so does your shop, attracting more and more important visitors and expanding your influence over the village in which you've set up shop - and the world as a whole. Create custom named Potions, and create your own Recipes. Explore a system of moral choices and "factions". Fund and help equip expeditions to The New World, increasing your range of ingredients. Help people in need of your aid, ranging from a rat infestation to eternal life. Build up a name for yourself amongst the villagers and the Town Criers, be it good or bad. Upgrade your shop with new rooms and stunning new equipment (or something to that effect).
Table upgrades are now basically finished, what they let you do is decrease the crafting time of potions and or increase the maximum number of additives allowed per potion.
Brewed potions can now go out of date. What this means is that stockpiling potions may not always be the best of ideas. You can how ever increase the life of potions by adding preservatives as additives. Potions that go out of date loose all their stats and the longer you leave them, the more acidic they get, and will become slightly poisonous (which also means that poisons cannot go out of date).
The first of many story lines is currently being worked into the game, there were major delays however due to me having to redo the entire brewing mechanic. Also the random AI customers are now almost fully functional, all they need are animations and then they're done
Tom (Programmer) will work on completing the implementation of the story along with the transmutation mechanics and making the liquid in potions different colours depending on the type of potion and whether or not it's in date.
Sami (Head of art) will work on animations for the story as well as modelling the story characters and the rest of the ingredients.
Igor (Creative person) will continue to flesh out the story as well as finding more things for me to have to redo because he's come up with a "Better way to do it" ;)
Mirko (GUI Artist) will work on designing the brewing menu and table upgrade menu.
Here's a picture of what the inside of the starter shop currently looks like:
In this dev-update Tom talks about the entirely reworked brewing mechanics along with the new ingredients and order board!
In this dev-update sami, our head of art, talks about the new shops and more!
Igor talks to us about the story and updates us on the progress of the Alpha.
In this update Tom tells us what the teams been up to for the past few weeks and briefly discusses the future for Alkahest.
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looks like a good game
Any progress ?
I'm in the process of writing another update, expect it sometime tomorrow :).
Looks very interesting, I'll keep an eye on this one :)
Mind if I ask your modeler what program he uses?
Sami, our modeller, uses blender.
Looks funny :p, tracking
Very nice :D
This looks pretty awesome, I shall watch.