These alien beings live in a place called Big Lake, they depend on water to survive, but the lake is drying out... Her people have been living in Big Lake for years, but now, due to some unknown problem the lake is beginning to dry. Since they need the lake water to survive, the village chooses Alena to find a solution to their problem, promptly.Will our character find a solution to the problem that haunts them?
To this project we looked for some games such as :
Hello everyone, today will present you the concept art of our next level in Alena's Tale, the forest level. After leaving her village Alena enters in a dense and mysterious forest near the lake shore.
This is the cable car house that connects the village to the outside.
Alena will need to cross this forest in order to progress with her mission. She will have to solve some puzzles and avoid traps to survive this dark forest.
For now we will stick with more darker colours, giving a feeling of mystery and lostness. The path the lays ahead can be dangerous, pay attention where you put you feet...
Although we have the big trees and other kind of small vegetation in the previous images, we will also have more detailed plants to decorate our world.
These are some typical plants of this world, the are from different sizes and colours but are are scattered around the world.
Tell us witch one do you like the most, see you next week.
Today we bring to you a small pick on the Art assets for Alena's Tale, more specifically our environments.
This week's article we are going to show you some development of the game's mechanics.
This week article is about our first sketches and our conceptual art.
Today we present to you our main mechanic for the game. Along walking and jumping, switching characters will be the primary mechanic.
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