Come support us @ PAX South (San Antonio, Texas) from the 18th - 20th January 2019 (Booth No. 10227).
The Prometheus Secret Noohra is a single player 2.5D physics platformer combined with fast-paced card combat. This indie game is the labor of love of one man, created over a period of three and a half years and dedicated to all those battling their own darkness, struggling to defeat their demons and fighting the good fight one day at a time.
Noorah, Aramaic for light, along with darkness, plays a major role in the game - not only in the story, but also dictates the mood and design of the game.
As shadow, the master of deception masquerades as a light, humankind remains enslaved and wrestles against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places. There is an ancient prophecy that some continue to believe in – and so, a glimpse of hope still remains. "The people who walked in darkness Have seen a great light; Those who dwelt in the land of the shadow of death, Upon them a light has shined."
Following the trail of this prophecy leads you to the Mayan temple of Herros, there on the altar of skulls called Golgotha you discover the fire orb. The orb is filled with fire and a powerful light known as Noohra, you must become the light bearer a hero commissioned to bring light and truth back into the world. Without a hero the souls of humanity move toward the coldness of certain death.
Darkness remains infinitely deceitful and stops at nothing on its quest to destroy all that is good. The fire orb must remain filled with Noohra in order for the player to remain righteous and make any progress. Throughout the game, the player is intimidated and manipulated by darkness and it is discouraging when it seems that darkness may yet again have an unfair advantage, as each defeat will have multiple consequences.
The physics platform side of the game delivers some unique elements by excluding classic jump and the control of movement over a character during gameplay. The player will instead have rely on placement, gravity and timing, coupled with a number of upgradable orb abilities to subsequently manoeuvre through the stages.
The platform stages support the card boss battles by enabling the player to achieve tokens, scrolls, health and cards, which are required in order for a player to remain competitive. There is replay functionality built into stages and can be applied by players after learning and upgrading orb abilities to achieve higher leader board scores.
Boss battles are played out through a fast paced magic card system with the focus on both speed and simplicity over other typical card games that can have drawn out turns and complicated management of card decks. The player starts out with a base deck and can then strengthen the deck by collecting a card during each of the platform stages or by unlocking cards using tokens. Once the player engages with darkness during a battle, there is no turning back – the player cannot disengage and leave the battle without first having to pay a penalty. Do not turn your back on the dark.
A set of counters are used for each attack lane to help inflate attack and defence figures – a defensive strategy from the opponent and spells will however decrease or nullify this. A player could cast down a firestorm or tornado to obliterate the enemy’s cards from the playing field and on the other hand, the enemy could play a full health card, which could secure him a solid victory.
Manna strategy is important. If a manna card is not dealt, the player can opt to sacrifice a battle card in the Pool of Bethesda to gain one manna. This position could force the player to strategize and direct a trade-off between either having sufficient manna or adequate battle cards to play.
Players can additionally earn spirit scrolls and strategically string up to 4 scrolls together to enhance their fighting abilities during battles. This works similarly to the dark traits for the enemy, where attack, defence, manna and health are increased by applying various classes of scrolls.
Paul is excited and nervous as he leaves South Africa for the USA and PAX South tomorrow, both will be a first time experience and he boldly steps into the unknown. Press and gamers alike are very welcome to come see and hear as a three and a half year true story unfolds, a 50 year old solo developer who left behind a corporate career to follow his childhood dream of owning a gaming studio and to pour his creativity into a game called The Prometheus Secret Noohra. Will this dream end in disaster or a fairytale?, well this depends on the support from you the gaming community. Booth 10227 is where this legendary story unfolds and light bearers gather to defend against darkness.
New card system gameplay video above...
The Prometheus Secret Noohra supports two genres of gameplay, uniquely a combination of physics platformer and fast-paced card combat. Focusing solely on the card system features in this post the boss fights against the minions of darkness are fought through this system. The card mechanic supports faster combat style gameplay than what you typically find in CCG games of today.
So what is different?, firstly there is no time consuming management of card decks as there is only one deck in the game called the Mythic deck. To remain competitive the player will need to strengthen their deck by collecting various cards by playing platform stages or unlocking rare cards by collecting a required set of mythic deck tokens. Another unique feature is that a player can strategically decide to sacrifice a playing card for manna in the Pool of Bethesda, although this can help be helpful to your manna count the trade-off will be that you could be left with no cards to play when you really need it.
Each world has a number of increasingly more powerful bosses to defeat to eventually progress to another world, there is also a separate area on the map called the Place of Shadow, 20 additional bosses that can unlocked. These bosses are considerably more difficult than world bosses and each of the 4 sets of 5 challengers will require the player to win 3,4,5 and 6 rounds to defeat them. Darkness can only be defeated once all these dark minions and demons are crushed by the Noohra (light) that you wield.
Beware darkness through deception does not play by the rules and the multiple consequences of defeat can seem unfair at times and the game can be difficult if not mastered. You can gain buffs by collecting Spirit Scrolls that can be applied to 4 slots before combat, these can increase your health, manna, defense and offense simultaneously but you will lose them if defeated in any round.
Bosses are also buffed by Dark Traits that the player has a chance of gaining each time they are defeated in platform stages and card battles. You can de-buff the enemy buy purchasing expensive cures. For every defeat the Fire Orb will lose Noohra (light) which increases the odds of gaining one of the Dark Traits, either becoming anxious, guilty, depressed or feeling hopeless.
Once the player engages with darkness during a battle, there is no turning back – the player cannot disengage and leave the battle without first having to pay a penalty, do not turn your back on the dark. A set of counters are used for each attack lane to help inflate attack and defense figures – a defensive strategy from the opponent and spells will however decrease or nullify this. A player could cast down a firestorm or tornado to obliterate the enemy’s cards from the playing field and on the other hand, the enemy could play a full health card, which could secure him a solid victory.
The Prometheus Secret Noohra has the honor of exhibiting at Pax South in January of 2019, so come play the game. The Steam integration is complete and...
Every adventure needs some good looking hero's and The Prometheus Secret: Noohra does not disappoint by providing 3 gender pairs of fashionably dressed...
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