The Prometheus Secret: Noohra is an exciting and unique 2.5D physics platformer and CCG combined. The game is currently in development by a solo Indie developer over the past two and a half years. The game contains some elements of puzzle, RPG and a fast paced card boss battler.
The game is dedicated to those who battle darkness in their lives in some shape or form and the battle between light and darkness therefore plays a major role in not only in the story but also in the mood and design of the game. Following the trail of an ancient prophecy the player discovers and is led by a fire orb filled with a powerful light known as Noohra. Noohra is a Aramaic word meaning the light of God. Each defeat will have multiple consequences as the player is consumed by darkness and their soul begins to slide down 7 levels along the Path of Deeper Truths. Level 7 the soul being righteous and full of light down to 0 having no light and the soul being immoral. The darker the soul becomes the more chance the player will have of gaining dark traits that will empower the bosses they challenge. The player loses health and the fire orb loses light which makes it difficult for the player to spot required signs scattered around the world. The players XP leaks every 10 seconds by the amount of lost Noohra and lastly the player loses coins from their purse. Keeping the fire orb filled with Noohra makes it crucial for the player to progress within the game.
A token management system replaces a typical inventory and allows the player to make important decisions to gain as much game advantage by upgrading, trading, unlocking and earning coins. Additional player profile characters can be unlocked from different time periods, each scaling up to provide more base health for the player.
The physics platform side of the game delivers some unique elements by doing away with the typical jump and physical player control over the fire orb during gameplay. The player instead relies on placement, weight, gravity and timing coupled with the orb's three abilities to maneuver through stages and reaching the portal. The platform stages support the CCG element by allowing the player to achieve tokens, scrolls, health and cards which are needed if the player wants to be competitive during the card boss battles. Players will find replay ability on platform stages after orb ability upgrades as they can then find new and unique ways of moving around the stage and gaining bigger awards.
Boss battles are played out through the magic card system, the focus is on fast battle and simplicity and there is therefore no complicated management of card decks. Uniquely if the player does not have manna cards dealt in their hand they can decide to sacrifice a playing card in the Pool of Bethesda. This forces the player to tradeoff between having enough manna versus having adequate cards to play. One additional card can be collected on each platform stage to strengthen the deck, although the challenge will be reaching some of them. The player can additionally earn spirit scrolls and strategically string up to 4 scrolls together to enhance their fighting ability during battles. This works similar to the dark traits for the enemy where attack, defense, manna and health are increased by applying various classes of scrolls.
• Platform - various ancient worlds from different time periods, incorporating elements of physics, platform, RPG and puzzle.
○ Force Push
○ Noohra (light)
○ 7 - Righteous, acting in an upright, moral way; virtuous (full light)
○ 6 - Egotistic, given to talking about oneself; vain; boastful; opinionated
○ 5 - Self-centred, engrossed in self; selfish; egotistical
○ 4 - Pessimistic, tendency to expect only bad outcomes; gloomy; joyless; unhopeful
○ 3 - Odious, Deserving or causing hatred; hateful; detestable
○ 2 - Belligerent - Warlike; given to waging war
○ 1 - Destructive, tending to destroy; causing destruction or much damage
○ 0 - Immoral, bad, wicked, depraved (no light)
Every adventure needs some good looking hero's and The Prometheus Secret: Noohra does not disappoint by providing 3 gender pairs of fashionably dressed characters from different time periods.
The first pair below are a set of holy Zhan Shi warriors from the priestly order of Goshan. These fearless warriors have sworn an oath to protect mankind from the mystical shadows of evil. They are from the year 803 B.C. and have a base health of 60, their mascot is the intimidating snake that signifies stealth. Health is mostly important for the CCG boss fights.
The two following pairs must be unlocked by collecting hero tokens. The second set are legionnaires from the secret warrior clan of Triaxis. Known for their above average intelligence and their effective strategies in battle they pledge to fight on the side of honor and truth. From the year 76 A.D. they have a base health of 80 and their mascot is a rooster, less intimidating but symbolizes fearlessness against bigger odds.
The third and final hero pair are crusaders from the year 1268 A.D. and are the most powerful with a base health of 100. These medieval warriors are from the secret religious order of Breman and are known for their heroism, chivalry and piety. They fight against the oppression of any group of people and their mascot a bull signifies strength. You will notice that all 3 real world mascots do not really live up to the fantasized ideology of each clan.
Bosses will usually have more health than you so it is crucial to eventually unlock all hero's to gain as much health advantage as you can to stay competitive. There are other ways to increase your health before boss battles, one is to collect 10 health tokens in exchange for 25 health points, a player needs to be level 10 or higher however to do this trade. The second method is to collect specific health spirit scrolls and apply them to one of the four scrolls slots for each hero. Be careful as losing a battle round would mean all scrolls applied are lost.
If any of you find the game a little interesting then please leave me some comments as development can be a very isolated process for me.
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