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Alchemist is a "traditional" roguelike dedicated to crafting, resource management and world interactivity. It's still an early version and a lot will be added later.

What you can expect:

  • Detailed 64x64 tiles, soft lighting and special effects.
  • Unique alchemy system with raw materials refined into essential components that represent abstract qualities: "something sinister" can be a bat wing, or a spider net, "something verdant" is a bunch of leaves or a young branch. Those components are then used to create potions and tools.
  • A dozen of recipes and many more ingredients to gather.
  • Highly interactive environment. A lot of objects in game can be interacted with in many ways: smash barrels, shatter walls, fell trees, start wildfires, then douse them.
  • Dangerous enemies with custom UI that require you to pay attention to their habits but become easy if you do.
  • A few environments created with various degrees of procedural generation.
  • A lot of flavor text in item descriptions, object descriptions and recipes.
  • Keyboard controls, supporting mouse as an alternative.

The game is still in an early stage of development and a lot will be added later.

For my development updates, you can subscribe to my youtube channel.

If for some reason you really really like my work, you can buy me a coffee.

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Alchemist 0.0.1

Alchemist 0.0.1

Demo

Alchemist is a "traditional" roguelike dedicated to crafting, resource management and world interactivity. It's a game about being smart rather than powerful...

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RT @CriticalGamesAU: I'm thrilled to be this week's #TurnBasedThursday host! 🎨Are you a #GameDev / #IndieDev? Reply below with your awe… T.co

Mar 23 2023

Snow storm. #roguelike #rpg #gamedev #love2d T.co

Mar 22 2023

I added snowy weather to Alchemist. #roguelike #rpg #gamedev #love2d T.co

Mar 22 2023

Seems somewhat useful. #roguelike #rpg #gamedev #love2d T.co

Mar 17 2023

His name is Leon Nikolsky. An alchemist from the past, who can't allow his knowledge to be lost, and keeps wanderin… T.co

Mar 10 2023

Finally, I get to include this line. #roguelike #rpg #gamedev #love2d T.co

Mar 10 2023

Here's a random #gamedev question. How do you refer to your NPCs in your code? By names, or by roles? Or by ids, perhaps?

Mar 9 2023

RT @TacticsRet: ⚔️Noble artisans, we are honored to host this week’s #TurnBasedThursday! Post your Screens, Videos, GIFs and show u… T.co

Mar 9 2023