A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
Work on multiplayer strategic conquest continues, fixing desync issues and working on setup and resume GUI.
v9.6 adds a new feature: combat replays. All fights you participate in are automatically recorded. You can play them back, analyzing them, or just glorying...
Airships dev 9.2 is out, adding planes, giant bees, and more.
I'm working towards a variable-size user interface.
"Pirates have their own crude tradition of flags and symbols."
Making pop-up NPC messages interesting and relevant.
The details of programming tentacle movements for aerial monsters, with interactive examples.
Publishing your construction on the Steam workshop is going to be pretty simple in dev8.
Porting the game data to JSON format is hard work, but I'm getting there. And the rewards will be many.
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