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A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

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DLC Announcement: Heroes & Villains

DLC Announcement: Heroes & Villains

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I am happy to announce the upcoming DLC for Airships: In Heroes & Villains, you can recruit ship captains and city governors to your cause.

Diplomacy Update Releases in August

Diplomacy Update Releases in August

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The diplomacy update will come out in August 2022. It's tentatively called "Airships: Conquer Together".

On Diplomacy

On Diplomacy

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Diplomacy in most strategy games is kind of... meh. Here's how I hope to do better.

Bug Hunt: Fixing Combat AI

Bug Hunt: Fixing Combat AI

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Rundown of a weird and stupid bug I found and fixed in the game's combat AI.

Airships: Conquer the Skies is complete!

Airships: Conquer the Skies is complete!

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After five years of dev, my steampunk shipbuilding RTS has launched.

Strategic Multiplayer Dev Log 2

Strategic Multiplayer Dev Log 2

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Work on multiplayer strategic conquest continues, fixing desync issues and working on setup and resume GUI.

Strategic Multiplayer Dev Log 1

Strategic Multiplayer Dev Log 1

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I’m embarking on an attempt to make multiplayer strategic conquest work in Airships. Let's see what happens!

Replays, GIFs, and re-writing history

Replays, GIFs, and re-writing history

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v9.6 adds a new feature: combat replays. All fights you participate in are automatically recorded. You can play them back, analyzing them, or just glorying...

Version 9.5

Version 9.5

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A seasonally appropriate release with new monsters. Plus, a diverting quiz: Which Monster Are You?

Version 9.2

Version 9.2

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Airships dev 9.2 is out, adding planes, giant bees, and more.

Flyers

Flyers

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Airships 9.2 will add triplanes, air hussars, giant bees and more. Here's the dev blog on how.

Cleverer Boarders

Cleverer Boarders

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Airships currently struggles with hundreds of boarding troops moving at once - but soon, it will not.

The new module search

The new module search

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In Airships 9.1, I've improved the search system, allowing you to get the exact module you want with very few keystrokes.

A Story: The HMS Sojourner

A Story: The HMS Sojourner

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The HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom’s best...

The Mystery of HMS Longcat

The Mystery of HMS Longcat

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Ships beyond a certain length did not reload their guns - but why? A tale of logging and weird bugs.

GUI Scaling

GUI Scaling

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I'm working towards a variable-size user interface.

Pirate Flags

Pirate Flags

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"Pirates have their own crude tradition of flags and symbols."

The Monster Update

The Monster Update

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The next major release of Airships is done! Headline features include monsters like dragons and giant spiders, new music, and player-created combat scenarios...

Automated Heraldry: Merging Coats of Arms

Automated Heraldry: Merging Coats of Arms

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One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. But what coat of arms...

Crew Lines with Portraits

Crew Lines with Portraits

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Making pop-up NPC messages interesting and relevant.

Here be Dragons

Here be Dragons

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Giant spiders, pirates, mad scientists, dragons. Monsters are nesting out in the hills and forests and swamps.

Aerial Torpedoes

Aerial Torpedoes

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Each torpedo is almost a tiny airship by itself, with a steam-driven propeller and a Suspendium chamber. And on impact, its explosive payload is so great...

Optimizing for Boredom

Optimizing for Boredom

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How Don't Starve changed during development, why I stopped playing FTL, and why Airships has no precise targeting.

The Kraken

The Kraken

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I am now making headway on dev 9 and its menagerie of monsters. I present to you the Aerial Kraken.

Tentacle Logic

Tentacle Logic

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The details of programming tentacle movements for aerial monsters, with interactive examples.

Version 8: Mods and Steam Workshop

Version 8: Mods and Steam Workshop

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Major new features are data-driven modding and Steam workshop integration, as well as new modules and conveniences like selection groups and auto-landscaping...

The Case of the Spontaneously Falling Airship

The Case of the Spontaneously Falling Airship

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In the newest builds, ships mysteriously gave up on things and just fell out the sky. I investigated why.

Publishing ships on Steam

Publishing ships on Steam

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Publishing your construction on the Steam workshop is going to be pretty simple in dev8.

Modding Preview: The Imperial Cannon

Modding Preview: The Imperial Cannon

News 3 comments

Airships v8 will introduce a new, easier modding system. Here's how to make a giant cannon.

The Data Refit

The Data Refit

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Porting the game data to JSON format is hard work, but I'm getting there. And the rewards will be many.