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What started as a project to teach my son the basics of programming, using Unreal Engine's "Blueprint" scripting, has now taken on a life of it's own in the form of "Age of Omens, a multiplayer, story-driven, survival RPG that ultimately leads the player to intense PvP action, and a procedural generated dungeon system that can be customized by the server host at his/her discretion. Systems currently working: 1. Inventory/Pickup 2. Item database with spawn loot tables 3. Containers Networked 4. Spells with unique effects and animations. 5. Melee combat - weapon decides animation 6. Hunger/Thirst/Health/Magicka/Stamina/Rage 7. Camera Zoom and True First person/Third person toggle. 8. Player House building system (Wood/Stone tier) 9. Crafting System 10. Steam Multiplayer (Tested, can join friends via Steam, host or join server) 11. 64km x 64km Landscape for Surface Map 12. Mount & Taming system with animations. 13. Resource gathering (More features listed on Steam!

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Twitter

Latest tweets from @groundbreak_dev

I'm in! @garyvee

Aug 26 2021

RT @instagramdownnn: RETWEET if your INSTAGRAM is STILL DOWN!! #instagramdown #instagram #instadown

Aug 20 2021

Main menu map for online game Age of Omens via @artstationhq Artstation.com T.co

May 23 2021

Procedural Mines | Working on my first indie game | Age of Omens | Youtu.be via @YouTube

May 22 2021

Whatever is going on at @EpicGames isn't just effecting @FortniteGame @FortniteStatus As a game developer who use… T.co

Apr 6 2021

Big update with week with farming and procedurally generated mines and dungeons! #UE4 #unreal4 #epicgamesT.co

Mar 27 2021

How do you take down multiple foes at once? Magic of course.. T.co

Feb 11 2021

Showing off some of the new starting area in Age of Omens on Steam! Check out the free demo in our Discord… T.co

Feb 6 2021

RT @IGN: Assassin's Creed secret hunters solved Valhalla's mysterious Isu language, ultimately discovering a secret bow call… T.co

Jan 30 2021