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What started as a project to teach my son the basics of programming, using Unreal Engine's "Blueprint" scripting, has now taken on a life of it's own in the form of "Age of Omens, a multiplayer, story-driven, survival RPG that ultimately leads the player to intense PvP action, and a procedural generated dungeon system that can be customized by the server host at his/her discretion. Systems currently working: 1. Inventory/Pickup 2. Item database with spawn loot tables 3. Containers Networked 4. Spells with unique effects and animations. 5. Melee combat - weapon decides animation 6. Hunger/Thirst/Health/Magicka/Stamina/Rage 7. Camera Zoom and True First person/Third person toggle. 8. Player House building system (Wood/Stone tier) 9. Crafting System 10. Steam Multiplayer (Tested, can join friends via Steam, host or join server) 11. 64km x 64km Landscape for Surface Map 12. Mount & Taming system with animations. 13. Resource gathering (More features listed on Steam!

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Age of Omens
Platforms
Windows, XONE, PS4
Creator
Groundbreak_Dev
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Style
Genre
Role Playing
Theme
Medieval
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @groundbreak_dev

Check out my journey to become an Indie Game Developer and launching my first game on Steam May 31st! @UnrealEngineT.co

Apr 30 2019

I just posted "Made my first game with Unreal4 and it got approved by Steam!" on Reddit Reddit.com

Apr 5 2019

Unreal4 Indie-Dev - Test Multiplayer RPG - Play now!: Youtu.be via @YouTube

Jan 16 2019

Unreal4 Indie-Dev - Test Multiplayer RPG - Play now!: Youtu.be via @YouTube

Jan 12 2019

Unreal4 Indie-Dev - Test Multiplayer RPG - Play now!: Youtu.be via @YouTube

Jan 9 2019

Unreal4 Indie-Dev - Test Multiplayer RPG - Play now!: Youtu.be via @YouTube

Jan 9 2019

Unreal4 Indie-Dev - Test Multiplayer RPG - Play now!: Youtu.be via @YouTube

Jan 8 2019

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