Frontier Town is a top-down RPG in which players can take on a multitude of roles within society. Set in the medieval era, players can do jobs such as farming to grow food for the populous, smithing to create new tools to equip the townsfolk, and building residences and workshops in order to encourage specialists to move in, or to sell to other players.
Updated to LOVE0.8 in order to use the now supported shaders (based on GLSL), with which we implemented a basic lighting system to be used for the day/night system.
Currently the light only follows the player, but plan is to have a torch equip-able weapon, as well as torch sconces (which can be placed on buildings) and long torches which can be placed in the ground.
Implemented A* pathfinding for NPCs to follow the player and otherwise traverse the world. We haven't added functionality for going inside buildings, but otherwise it works. This means that we can start work on the combat system which will allow for bandit attacks on the town, etc.
We've also started on the second 'minigame', Architecture, which focuses on designing buildings which can then be constructed by players/NPCs.
The player starts by laying out the floor space and then have the border walls calculated for them.
Other walls can then be added in, as well as other layers of flooring ( e.g. a wooden floor with a rug in the center ).
It will also support having multiple floors ( max being 2 or 3 ).
Details such as doors and stairs are placed which allow the player to traverse the building.
Once finished (floor and a door required), the outside of the building will be calculated from the floor plan, as well as the amount of resources required to complete the construction.
The plan of this building will then be saved to the player, who will have the ability to create many of them, as well as teach it to other players/NPCs.
Contains a demo & video of the new smithing system, the idea being that you must shape the metal yourself instead of simply selecting what you want...
New download (Game+Server) Basic smithing implemented, with weapon system. Thanks to CatBerry for the smelter and club art.
Combined the previously separate panels and added an area for item information to be displayed while hovering.
Items are now stored in the inventory, save/load, and can be equipped. The character menu allows you to take off clothing and put on other items, and...
Demo of the new smithing system, the idea is that you must shape the metal yourself instead of simply selecting what you want to make from a menu. We...
Shows off the new inventory menu, with character clothing (works with multiplayer too) Server.exe included.
Link to an early version of the game to try. Please give suggestions and critique.
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If you need help with it I could help. I could also port to love 0.9.1 for you.
What happened to the game?
I love your realistic smithing system video. But I am not exactly sure what is happening when the bar gets longer and shorter? Are those 'new' bars or something? Maybe some kinda 'success' noise or text popup would help.
Also, maybe some collision tests would help to prevent it from sinking below the surface of the anvil, that looks really odd.
A+ for one of the best simulations of actually smithing something I have seen, while still being a nice simple minigame that sort of 'pets' peoples OCD.
Yeah sorry I meant to say, as soon as the bar is straight it replaces it with another, in the real game this will be made more obvious. Also I'm flipping the bar every so often as well to straighten it.
I'll work on the collision with the anvil, you're right it looks odd
And thanks, I sit on it for ages because I don't want to leave the last one bent haha
I am unable to see my character when I log in, i downloaded from gamefront, and i was wondering if someone could help me figure out how to fix this problem, this game looks amazing, and i would love to play it if someone could help me out.
Thanks.
Sorry for the inconvenience, but the currently released versions only support multiplayer, so before clicking 'Play Multiplayer' with the IP 'localhost' you must launch the server.exe which is included in the Server folder.
Hope this helps.
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yeah I also have a problem with that...
Thanks.
Sorry for the inconvenience, but the currently released versions only support multiplayer, so before clicking 'Play Multiplayer' with the IP 'localhost' you must launch the server.exe which is included in the Server folder.
Hope this helps.
So is it gonna be free or pay game?
I think I'm going to publish it on Desura when it's done for a small price, £5 or below.
I want to know that as well
I think I'm going to publish it on Desura when it's done for a small price, £5 or below.