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Banished meets Slay the Spire

Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen's viceroy - a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans.

Your goal is to survive long enough and gather the valuable resources necessary to rebuild and upgrade the Smouldering City. It's the only safe haven against the Blightstorm - a vile cycle of destruction ravaging everything in its path. Do you have what it takes to weather the storm?


  • Construct an endless number of cities in a colony-building game amped up with roguelite replayability
  • Meet the needs of the growing population of beavers, humans, and lizardfolk
  • Tame the three rain seasons which dictate the life of your settlements
  • Permanently upgrade your Citadel while the recurring Blightstorm reshapes the World Map
  • Adapt to the constantly changing conditions influenced by random perks, blueprint drafting, and combos
  • Thrive or suffer from procedurally-generated content on glades you explore in Dungeon Keeper-style


Experience city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smouldering City. Recurring Blightstorms pose an inevitable threat to regular settlements and reshape the World Map to open new opportunities for growth.


You are a viceroy - the Queen's official sent on her behalf into the uncharted wilds to lead and manage a growing population of beavers, humans, and lizardfolk. Balance their varying needs, ranging from housing and culinary preferences to luxuries and fun. The harsh weather conditions pose different challenges on each biome you colonize. Manufacturing raincoats turns out to be insufficient when the oppressive hostility of the forest can only be soothed by boosting morale in the tavern.


With dozens of gameplay-modifying perks and choices you make, you will never play the same game twice. Adjust your strategy to changing weather conditions and experiment with the settlement “builds” - rosters of building blueprints and perks that can make your society thrive or bring it to ruins. But viceroys never surrender. You never know what wares the Trader will bring next year. Discovering a new building on a glade may tip the scales of your city's survival.


Notably, you are never able to construct all the buildings you need or want. The architecture of your settlement is influenced by your choices and what you find on procedurally generated glades that you uncover by exploring the woods. Gathering Camps collect different overlapping resources and each workshop produces goods from a wide array of changeable ingredients. Replace ordinary production chains with a large network of dependencies and substitutes.


Laying the foundations for a new city is one of the most exciting feelings you can experience in city builder games. In Against the Storm, you're tasked with continuously setting up new settlements which provide the Scorched Queen with valuable resources necessary to rebuild the Smouldering City. A single game takes around two hours, but rebuilding your Citadel requires multiple successful settlement runs.

Build an endless number of cities instead of one endless city. They are never abandoned. They become self-reliant.

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Greetings Viceroys!

It's the new-update-time-of-the-month already, so let's unveil the exciting new features:

  • Hearth redesign
  • Recipe Limit save/load
  • 27 new Forest Mysteries
  • Ethereal Cornerstones
  • New icons

We also released a new trailer that depicts the essential changes from the previous 20+ Updates. Although many of you might be well familiar with the latest changes, we hope you'll enjoy it as a farewell to the previous Hearth design.

If you liked the video, we encourage you to give it a thumbs up and follow our channel for more content.


In today’s update, we bring you quite a lot of balance changes, a few UX improvements, and some fresh new content. Most notably - a rework to the Hearth, 27 new Forest Mysteries, a nerf to the Cursed Royal Woodlands, and an improved tutorial.

Let’s start with the Hearth revamp. To some extent, the Hearth is the most important building in the game - it’s the heart of the colony, a symbol of the Holy Flame, a mysterious remnant of a long-forgotten era, and a meeting place for the villagers. And yet, until now, it looked a bit underwhelming. That’s why we decided to replace the old model with something more impressive and better suited to the world of Against the Storm (it finally has a roof, yay!).

Ancient Hearth – Basic

Ancient Hearth – District Level

But this is not the only change to the Hearth. We also decided to update the Makeshift Hearth’s model (or “Small Hearth”, as it is now called), and introduce a new type of resource dedicated to this building – the Wildfire Essence. It’s a limited and rare material, used to construct Hearths, and can be acquired from Orders, Glade Events, and bought from Traders.

We also introduce 27 completely new Forest Mysteries and a thorough rebalance of most of the existing ones. We felt that a refresh to this system was long overdue, as it was not only too spiky at times (some effects were just too devastating too soon) but also had some technical limitations (some high-end effects were almost never drawn).

One of new Forest Mysteries – Forgiving Crown

Speaking of balance – we also took a closer look at the Cursed Royal Woodlands. After the last update, some of you correctly pointed out that this biome was overall too punishing. We decided to tune the difficulty down a bit and lower the requirements of the ghosts found in this region. We still want the Cursed Royal Woodlands to be a bit more challenging than other biomes but Restless Spirits should be more of a rewarding side-quest than an annoying obstacle.

Lastly, a rapid-fire list of some additional changes – we improved the first tutorial game to give new players a better experience when first launching Against the Storm, we added a new Ethereal status to some Cornerstones and Timed Orders (a forced pause when picking them), we changed how traders arrive in the settlement (no more repeats), changed the recipe for Crystalized Dew, improved the Blightrot Overlay, added a save/load function to the Recipe Panel, replaced over 90 icons with new custom assets, and much, much more.

Recipes Limit Saving

We hope you’ll enjoy the new changes. And if you’d like to share your ideas for upcoming updates, here are some useful links:

Have fun and may the storm be gentle on you,
Eremite Games

Small Hearth – Basic

Ethereal Warning

New icons

Explore the Cursed Battlefield in the new Update!

Explore the Cursed Battlefield in the new Update!


Discover the gruesome mysteries of the Cursed Royal Woodlands and play around with the new Cornerstone balance. Find Restless Spirits in the forest, fulfill...

Stormbird arrives in the new Update!

Stormbird arrives in the new Update!


Discover the new Glade Event, leverage the revamped sacrifice mechanic in the Hearth, and learn from the new World Map tutorial.

Greetings Viceroys!

Greetings Viceroys!


We introduce a completely new hub system, multiple Cornerstones and Orders, and 8 new decorations.

Homecoming Update available!

Homecoming Update available!


The new update introduces changes to the routines of villagers who now fulfill their needs at home. Also, the Queen offers you new and exciting Cornerstones...



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Looks really good

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Against the Storm Windows game

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