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AfterLife Trials is a game in development by 3 college students from ETIC in Lisbon, Portugal Based on a portuguese tale called "Auto da Barca do Inferno", by Gil Vicente in 1517, this game is build around a lawyer solving cases he recieves and then proposing in court those same cases to the judges, who are the devil and the angel, to win, conclude the case, and figure if the person deserves to go to heaven or hell. It has a set of minigames, disposed to conclude the case, being the first minigame to figure and deduct the information give to the player about the case the lawyer accepted and the second minigame to propose the case in court and convince the judges to win the case. All the cases are inspired in the book, using them as the "guilty person" (but beware that all the cases are different, referencing many aspects). Based on a satire book from 1517, our main objective is to implement those same satire elements and translate them to our present days.

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Modelling the first character

Modelling the first character

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After receiving the concept art i started working on our first 3D model, for our main character, ill explain some of the process in this article.

Display of some tests with the unity version (still in development)

Display of some tests with the unity version (still in development)

News

After the blocking and the planning of the game idea and project, we started dividing tasks by some colleagues doing the art 2D and 3D, while others made...

Blocking, game design and level design of AfterLife Trials

Blocking, game design and level design of AfterLife Trials

News

By starting the project in development, our main objective was to aproach a book from 1517 to the days of today. By doing so, we can produce a better...