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AfterLife Trials is a game in development by 3 college students from ETIC in Lisbon, Portugal Based on a portuguese tale called "Auto da Barca do Inferno", by Gil Vicente in 1517, this game is build around a lawyer solving cases he recieves and then proposing in court those same cases to the judges, who are the devil and the angel, to win, conclude the case, and figure if the person deserves to go to heaven or hell. It has a set of minigames, disposed to conclude the case, being the first minigame to figure and deduct the information give to the player about the case the lawyer accepted and the second minigame to propose the case in court and convince the judges to win the case. All the cases are inspired in the book, using them as the "guilty person" (but beware that all the cases are different, referencing many aspects). Based on a satire book from 1517, our main objective is to implement those same satire elements and translate them to our present days.

Post news Report RSS Display of some tests with the unity version (still in development)

After the blocking and the planning of the game idea and project, we started dividing tasks by some colleagues doing the art 2D and 3D, while others made the development of the game with Unity. Here we will show some examples of the game in development and some ideas debated and some changes with the original idea.

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Environment Tests for the lawyer and the enviroment around him (in this case, is for the lawyer's office)

Environment Tests


Menu display for the case that the lawyer can accept or refuse, before going to the minigames and later the courtroom

Menu display for accepting or refusing the case


First minigame presented, which is for displaying information regards the case shown in the level

First Minigame


Second minigame presented, which is the connection between the data recieved for the case and the correct places to answer them

Second Minigame


Third minigame, or the courtroom minigame, which is for displaying dialogue between characters and answering either the correct options or the wrong options (and by that figuring if the player wins or loses the case and the level)

Courtroom Minigame

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