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AfterLife Trials is a game in development by 3 college students from ETIC in Lisbon, Portugal Based on a portuguese tale called "Auto da Barca do Inferno", by Gil Vicente in 1517, this game is build around a lawyer solving cases he recieves and then proposing in court those same cases to the judges, who are the devil and the angel, to win, conclude the case, and figure if the person deserves to go to heaven or hell. It has a set of minigames, disposed to conclude the case, being the first minigame to figure and deduct the information give to the player about the case the lawyer accepted and the second minigame to propose the case in court and convince the judges to win the case. All the cases are inspired in the book, using them as the "guilty person" (but beware that all the cases are different, referencing many aspects). Based on a satire book from 1517, our main objective is to implement those same satire elements and translate them to our present days.

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By starting the project in development, our main objective was to aproach a book from 1517 to the days of today. By doing so, we can produce a better development and plan other main aspects to aproach such as gameplay, minigames and art. With this said, the game starts in the lawyers room, wich then he follows to accept his case in the computer. Next, is the minigame in wich the player gets and recieves information about the case. The level ends with the case proposed in court, to conclude.

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By starting the project in development, our main objective was to aproach a book from 1517 to the days of today.

By doing so, we can produce a better development and plan other main aspects to aproach such as gameplay, minigames and art.

With this said, the game starts in the lawyers room, wich then he follows to accept his case in the computer.
Next, is the minigame in wich the player gets and recieves information about the case. The level ends with the case proposed in court, to conclude.

EscritorioAdvogado

computadorAdvogado

Minijogo1

TribunalMinijogo2

FinalCaso

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