"Adventures" is a family-friendly, truly cooperative (yet also solo!) 'dungeon crawler' with a unique 'positive life message' mechanic - compliments and nice gestures are required to keep morale high and the party performing at their best. A lack of emotional supports sees depression set in and the adventurers struggle. Take a party of up to four Adventurers into the dungeon and work together with unique skills and strengths, each working for the good of the team. Multiplatform and drop-in coop means you can start a solo adventure on PC where Adventures works more as a real-time party-based strategy game, then have your family join in at any point on mobile devices where they take control of one of your adventurers in a more arcade-like experience.
The game is in alpha but I want to get feedback here ahead of an attempted Greenlight and crowd-funding campaign. "Adventures" was recently demoed at the Norwich Gaming Festival where everyone who played it liked it. The youngest player was 4 and the oldest something like 74, and they could join in the fun with everyone else (school children, university students, parents) making Adventures a game you really can play together. But also play solo! There's a lot of depth to the systems to challenge the solo gamer. Here are the pretty lofty goals I'm looking to accomplish:
The game is well into development, and I'm looking for public feedback to help shape it inot the best possible experience. please let me know what you think!
let us ask you a question. What if there was a better way to play? With "H2O: A Drop in the Ocean" an interactive experience assisted by artificial intelligence, entertainment has never been better or more unique. A choose-your-own-adventure or a traditional adventure game has an event network: click here, this happens. And the same thing happens every time you click or go to that page number. What if none of that were true? What if there was no network anymore? What if instead of a branching, but still on-the-rails story, one could freely explore a veritable sea of possibilities? With H2O: A Drop in the Ocean one can do just that. No two play-throughs are the same. The audience becomes a co-author of their own experience as they interact with the AI and the AI learns from them.
The AI does not replace the writer. That would be just silly. The AI takes the writer's many ideas and serves these ideas to the audience. One never has to decide what to write about and if someone in the audience did not like how the story turned out, one can always just play it again. What story will you reveal?
With this work, its author became fascinated about our world enveloped in water. Engulfed as it were in the subterfuge of untold numbers of tiny droplets. So. Write a poetic essay around this topic. Build out a system of interaction for unprecedented audience co-authorship. Mix the two and stir in some mischief for good measure. What, we yearned to know, would playing this spinning crystal ball be like?
It is cross-platform, will operate on any device that supports Google Chromium: Android, iOS, PC (Windows or Linux) or Mac.
Our press kit can be found at this URL:
We are looking to build an audience who would play and spread the word. For a limited time one can sign up to play for free here:
We would love it if you join us!
-- the H2O Writer AI team
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.