Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players.
Hey everyone, I'm back again with another update.
I've been working on the mod over the last few months and I've made some progress, although I am not sure if I am even halfway done yet. I've expanded the scope of the mod to something much further than I initially started with; obviously this means there will be a lot of new content, but it's going to take a long time to finish developing it. Said content includes;
Originally, 2.0 wasn't going to be much more than updating all of the existing content and polishing it as much as I could.
I've already spent countless hours brainstorming, making new textures, revising existing levels, developing new prefabs, adjusting floor themes, modelling, etc... I haven't begun the implementation of new items but I am assuming it will be my greatest challenge. Anyways, here are some more preview shots of some vox models. I have plenty more made already, but it wouldn't be any fun if I spoiled it all, now would it? First, let's start with two of the old items I showed in the last post:
Here is the Acolyte Hat updated with some extra detail.
... and here's the Apprentice Hat, now looking a tiny bit less like literal poo.
The first person model of the improvised club.
A piece of new armor.
... and a gun. Implementing this is probably going to present some hurdles.
That's all I want to show for the vox models for the time being. While I have much more than models in store, I'll share some of another aspect I've spent a lot of time on; new classes.
I plan to replace every existing class with an entirely new one, and to fill in the present blank spaces with new original classes as well; there are 20 new classes in total. I already have all of them written up, along with the details such as their stats, skills, equipment, and descriptions. I don't want to spoil any more than I have to, so here are a few of the current new classes along with their descriptions and difficulty level.
Bard; The classic jack of all trades but master of none. Has a handful of well rounded tools, skills, and equipment, but no specialties.
Archaeologist; A curator who came for adventure and discovery. Their expertise lies in identification and exploration.
Witch Hunter; One whose oath is to eliminate those deemed impure. Uses both ranged weapons and magic, but excels in neither.
Prisoner; A convict that has been offered freedom, should they survive the dungeon. Very few skills, and others turn away at your attire.
As far as previews go, that will be all for now. You're probably wondering what the release date is going to be, and that's something I can't accurately answer. My extremely rough estimate is some time in July, assuming all goes according to plan and no major obstacles present themselves.
Anyways, that concludes it for this post. I'll make another one when I feel comfortable enough with my progress to do so.
Great news everyone! Delta Quadrant, Barony, Industry Transporters, Prism, Super Slam Dunk Touchdown and Withstand: Apotheosis is part of the new Build...
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This is our last official free release for the next few months and is mostly a big bugfix release. As always, you can check out the details on our website...
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