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In a flat, monochromatic world, a bright red, four-sided polygon maneuvers it's way through. It avoids perilous spikes, glowing orange lava, deadly lasers and much more. It uses walls, strange hovering platforms, bouncy surfaces and so on.


You must guide it.



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Get a taste of what's in the game, from the spikes to the lava, the moving platforms, and the trampolines in the preview video in the 'videos' tab.

Main Music:

Calm Synthesizer, B by InspectorJ (www.jshaw.co.uk)

Preview Video Music:

pad mixdown.wav by keweldog

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Updates coming in the full version

With the demo released, I want to show off some of the updates that will be included in the full version (which will be free as well)

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  1. At least 15 levels
  2. Saving: With more levels, playing the whole game in one session will be harder, so saving progress will be implemented.
  3. More music: Right now, the game only has one track over all the levels. The final game will have a unique track for each stage.
  4. A new menu: The current menu is just a inanimate blurred background. The new menu will have an animated environment for the background. It will likely look somewhat similar to the image above.
  5. More interesting and mechanical lights: Right now the lights are all white and purely for aesthetics. I plan to have the lights utilized in puzzles, such as correct timing.

Lights


I cannot say a release date for the full version yet but it will most likely be during the first half of the year.

Incase you haven't seen, this is a preview video showing pretty much everything so far:

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A Red Square In A Flat World (Demo)

A Red Square In A Flat World (Demo)

Demo

This demo is worth about 18 minutes of play time on average.

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