Play the game! (Please keep in mind that it's an early version, not a finished game!)
We have a prototype demo version which we'd like you to play so we can collect your feedback, which is welcome on the Forums!
Why will A Hackers' Hunt be awesome, you ask?
* The story and hacker customizing are work in progress and aren't in the current build yet!
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We'd like to announce both the third version of A Hackers' Hunt, and the fact that sadly, development on the game will slow down a bit so we can look at the deeper issues at hand.
There are both new features and a range of fixes and improvements that really help to make the game more playable and enjoyable. We've finally slain the beastly bug that resulted in players being stuck in walls for infinity, or until they restarted the game. So as of now, nothing should stop you from improving yourself over and over!
And/or scroll down for the changelog and our other news!
With this news, we'd think you should know that we're making some changes to the way we're filling in our working days. Looking at the Greenlight comments and feedback from the events we've expo'd A Hackers' Hunt at, we've noticed that the feedback doesn't really change from update to update, so we've decided to take a step back and focus more on finding out the deeper reasons for the game not hitting a home run at the first impression.
We've decided to do some extensive desk research and playtesting about the art style and first impression of the game, while we're also picking up development on our Global Game Jam game, OOSOOM, again. The reason for this is that OOSOOM is a lot smaller in scope than A Hackers' Hunt and more easy to expand with new levels and obstacles. It was also better-received at the events we showed the game at, and we feel it has more chance of becoming a polished product than AHH has.
So please follow OOSOOM if you're interested in puzzle platformers! We promise it's not only for the most skilled of puzzle gamers, so please give it a try. :)
Fixes and improvements:
It's been a week since we've publicly released the first alpha version of A Hackers' Hunt, and we feel like we've made a few changes that greatly improve...
A Hackers' Hunt was created by our desire for a very specific experience: sitting on the couch with the two of us and having a nice evening with beers...
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The third version of our alpha demo! Find the changelog at the link below, we'd really appreciate feedback in the comments.
This is the manual that contains additional informations that may help you when you start your first playthrough of the demo!
**Please read the Manual, also available in the Downloads, before starting, for lack of a real tutorial** It's been a week since we've publicly released...
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