Every Theme (Summit, Hallways, Powerhouse, Deep Water) has a background particle effect that makes it a bit more dynamic, there have been some enemy redesigns (like the beehive from The Hallways) and a new enemy in The Powerhouse is introduced, together with a new state the level can be in. Tilesets have been revised and many enemies have been tweaked. The full changelog can be found below!
Alpha demo 0.2 can be downloaded here! Please read the manual, which is also available in our Downloads section.
I hope the changes are as good as we think they are and I'd like your feedback on the new version, whether you've played the first one or not. You're welcome to leave feedback in the Comments section.
Changelog version 0.2:
- Added detail to Deep Water and Hallways tilesets
- Expanded character animations with jumping and gun sway
- Improved the background in The Summit and the Powerhouse
- Added a background effect in each Theme
- Bloom from the sun in The Summit
- Rain in Deep Water
- Falling dust in The Hallways
- Darkness in The Powerhouse
- Added and revised following enemies
- Added a Powerhouse enemy in the darkness!
- Changed Turmoil's (the oil-spitting machine) fire pattern
- Hivemind (the beehive) now runs into walls to explode into bees
- Changed Eye of the Storm (the Summit boss)'s attack pattern
- Added new Add-on images for Gold Digger and Run & Gun
- Changed the appearance of floppy-containing monitors (still not final)
- Tweaked all music tracks