Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.
16x16 graphics, custom room templates, High DPI support, revamped menus, and more...
Updated demo with ranged skills, tile animations, doors, a bunch of test skills, and sound effects (windows only)
new 7yrl demo posted for windows and mac
This update adds sound effects, ranged skills, skill animations, and doors.
7yrl updated with sound effects, ranged skills, and skill animations
Tons of work over the last few weeks with mobile-optimized UI, a far better character info pane, dual wield support, and lots more
7yrl: dungeons deep - major update and mobile ui refactoring
This update adds ranged attacks and animations for bows and crossbows, and introduces the dungeon editor which will allow me to test and tweak the dungeon...
7yrl: dungeons deep - update: ranged attacks and dungeon editor
7YRL edges closer to the completion of Phase 3 and being a complete roguelike. The new Map and Minimap help bridge the old and new worlds, and the Contextual...
7yrl update: maps, minimaps, and more
I've completed the third phase of 7YRL (goal: a basic playable roguelike). Here's a quick list of what was in it before I start in on phase 4.
7yrl v0.3 complete!
This update adds Vaults, Mac and Windows demos, Light as a gameplay resource, tons of bug fixes, and more.
new features: vaults, torches, demos, and more
The Skill selector UI now shows the character's actual skills and is interactive, Death is more obvious now, and a Mac demo is in the wings...
new features: skills in the skill select ui, and death
Paid down some technical debt last night but also got to implement some fun new features and graphics.
new features: health bars, rogue/mage/hunter tiles, resting, and tons of bug fix
Great progress today with full attack/defend flow (dodge/parry/block) now in, actor emotes, Monster AI, starting equipment, and more!
what’s new: attack/defend flow, actor emotes, and monster ai
Good progress these last few days, adding on-equip item powers, data-drive player classes and skills, damage modifiers, and more
item powers, player classes, and data driven player skills
First installable pre-(pre-pre-)alpha available! Just infrastructure stuff, allowing movement and checking out shadows and a few particle effects.
windows pre-pre-pre-pre-alpha v0.0.0.0.1 demo available
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