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In 3x64 you will try to connect blocks of the same colors on the constantly changing game board. Every direction of gravity has a unique active color - destroying blocks of the same color guarantees you one of many mighty powerups. Gravity is changing faster and faster, and you should always be prepared for bigger challenges!


In 3x64 you can get many types of powerups. You have 3 slots for basic powerups - these can be easily earned by destroying active color blocks. Then you can use them whenever you want, or you can wait and craft much more powerful ones - the choice is yours!

Altogether there are 16 powerups in the game, including those that manipulate blocks, time, and strategic minigames such as arkanoid and shooting.

Apart from the basic color blocks, two additional types of blocks will make your game more challenging. Iron blocks spawn every so often, and can be destroyed only using powerups. Threat blocks hide a random negative effect - but you have some time to destroy them before they activate.

Threat and iron blocks

After the game ends, you can share how well you control gravity with other players in online leaderboards. Your current position in the leaderboards is always displayed during the game.

You can easily pick the game up on your own, but the game contains an interactive tutorial which can make your start even easier.

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The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like many of you. It wasn't easy but in the end, it gave us a unique chance to try something different - the first community event in 3x64!

I am very happy to say that we succeeded - with the last day of the event we destroyed all 6400 blocks which threatened our game! It's an incredible number and it's amazing that 22 unique players took part in it :). The community destroyed 35% of all threats, the remaining 65% was up to us, the developers. More detailed numbers will be shown below, now I want to congratulate 3 players (except me) for getting the personal reward and also to each participant for getting special threat-themed motive for the menu.


And the biggest congratulations belong to the event winner morrelo with incredible score (9118)! The leaderboard badge ‚Threat Slayer' travels to him :)

Conclusion and next events

At the beginning we chose a little high amount of threat blocks to eliminate, so we were counting on the help of the community. It was intended as the last big update for a while because we want to spend more time developing the mobile version, and possibly new features for the PC.


But the results are very inspiring for such a small puzzle game - at this place I want to give special thanks to isthereanydeal.com for featuring our game during a significant part of the event, and I hope it brought many new players into 3x64 :) Don't forget to check out other interesting indie games which are regularly featured there!

We're definitely planning more content and events this year, especially for autumn when the game will have its one-year anniversary, and we will also make a special April Fool's version available for you as a free DLC very soon.

At the end I want to thank everyone for the participation. It was a really exciting experience because it was our first community event, and I enjoyed seeing all players unite together with one common goal in mind :)

Minor updates in version 1.2.3

  • Concluded the Destroy Threats Together event
  • Fixed wrong level in leaderboards (Simple mode, Destroy Threats Together mode)
  • Fixed wrong color of effect when using Color TNT (normal and contrast color modes)
  • Reward badges are now hidden if leaderboards aren't loaded
  • Fixed replay bar for very long replays
  • Fixed broken replays when sent from different regions and Linux (again)
Destroy Threats Together (Event)

Destroy Threats Together (Event)


Too many threats in these times? Let's unite and destroy them all together, at least those in 3x64!

Developer Diary - From Release to First Event

Developer Diary - From Release to First Event


Developer talk about game release, first event and future plans.

Update 1.2 - Replays, Simple Mode & color modes

Update 1.2 - Replays, Simple Mode & color modes


First major update with new features is here! Replays, Simple mode and colorblind modes!

Christmas Event winners and minor updates

Christmas Event winners and minor updates


Conclusion of the first game event, future plans and minor updates.

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Gameplay Trailer

Gameplay Trailer


Gameplay trailer - Explore the game with gravity changes and many of mighty powerups!

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Lightning Soft
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Latest tweets from @lightningsoft

Work on android version is going very slowly, but it is already bearing its first fruits 🍓 #screenshotsaturdayT.co

Jun 27 2020

Summer has arrived in #3x64! Now you can get the game for the lowest price since release on both @Steam and @itchioT.co

Jun 26 2020

Many things happen when you are all alone in #gamedevelopment without testers. For example, when the final Linux bu… T.co

Jun 10 2020

RT @IsThereAnyDeal: For week 24/2020 we have something special for you - we're doing the recap of #IndieThursday tips from 2019 and a c… T.co

Jun 10 2020

Our first community event #DestroyThreatsTogether is over! thank you all for participating, we did it together 😎 Steamcommunity.com

Jun 2 2020

The community goal is within reach! Only 853 threats left and now it's the final day for destroy them. If you destr… T.co

Jun 1 2020

The last 5 days until the end of #DestroyThreatsTogether event and our developer team need your help - there are st… T.co

May 28 2020

You can eliminate threat blocks by 11 different ways in #DestroyThreatsTogether! Which one is your favorite? Also,… T.co

May 17 2020

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