Previously I brought you the first interview for an upcoming fantasy MMORPG, Antreya Chronicles. The interview was with Raymond van Beek, founder of and lead developer for Antreya Studios. This time we meet with Dean Clark.
With regards to Antreya, Dean is the Lead Creative Writer who works on the storyline, quests, lore, creatures, characters, and basically anything that needs a write-up and development in Antreya Chronicles. As a reminder, Antreya Chronicles will be a role-playing game like Skyrim but set in a fantasy, steampunk, post-apocalyptic setting.
INTERVIEW WITH DEAN CLARK, LEAD CREATIVE WRITER
1. How did you become involved in Antreya Chronicles as the lead writer?
I had reached out to the Indie Game Developers group on Facebook mentioning my interest in joining a team as the writer and got a few hits. The main two that stuck was ‘Hegis’ Grasp‘ (which is a completed ebook and upcoming game) and Antreya Chronicles. Raymond van Beek had reached out to me in response to the post, sent me the summary or some information they had for the story, and gave me a chance to create the story for Antreya, which he was very happy with and is featured on our website.
2. Tell us a bit about the world of Antreya, in the writer’s mind?
It is the days between the dark times of fear, death, and disaster and the flourishing society that Antreya had been before the spirit beasts. While the people are working together for the most part, everybody has a selfish agenda where they are mostly just doing their tasks that provides for them and their families.
Then there are those that focus on bringing back the chaos and are continuing to wreak havoc across the land. Because of these extremists the land is in need of a few brave, skilled warriors to help end the evil that corrupts the progress the Antreyan civilization needs to re-establish itself back to the flourishing society it was before the near extinction apocalypse began.
4. What inspires your Antreya writing? Where do you come up with the ideas for the story and quest?
My inspiration is a mix of Greek and Roman Mythology. The quest and story style is a mix of my personal favorite two games, RuneScape and Diablo 2.
To read the full interview, click on this link: Airentertainment.biz