• Register
Post feature Report RSS AI system improvements

Now, during a stealth after a shot, from 1 to 4 nearest AIs will go to the sound source, in addition to this...

Posted by on

Now, during a stealth after a shot, from 1 to 4 nearest AIs will go to the sound source, in addition to this, they and everyone who heard the shot will receive + 25% to suspicion. The AI ​​that reaches the sound source will wait near it for a few seconds and if it does not notice anything, it will return. In addition, while the AI ​​goes to the source of sound, it does not lose the level of suspicion, and when it reaches the place it will have increased attention and a scale of suspicion that will fill up much faster, regardless of the rank of AI (as an example if the player has the officer’s uniform, and an ordinary soldier came to the place of the shot, then the AI ​​will ignore the player’s uniform and suspect him).

Also, if the AI ​​notices the player, he agrees the allied bots in the area.

Well, also the headquarters of the resistance in the Anthropoid mission

Sreenshot03 1370x599 SceneIDAnt

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: