1) The mission in Normandy gets its final edits, in which the player will be able to test the main gameplay of the game, will face the technique and will be able to try out some types of weapons.
Some moments from the mission "Normandy"
2) The accounting system for the position of vehicles (tools) with respect to the object to which they are attached has been improved. Now the angle of rotation of the gun turret is taken into account. Also, the shooting and scattering system was slightly reworked.
3) The ammunition system is almost completely changed. Now the game includes the following types: pistol cartridge, PP cartridge, rifle, machine-gun and cartridge for heavy weapons such as anti-tank guns. In addition, there is a separate type of ammunition that does not take into account the system, but more on that later.
4) The mechanics of armor penetration are improved, now it is possible to customize it individually for each gun.
5) Added new mechanics of ammunition from grenade launchers: to reload a weapon, you need to have a separate item of ammunition in the inventory.
6) New vehicles in the project
7) We began work on the mission "Battle of Moscow". Some screenshots from the new map:
Thank you for your attention, I hope you enjoyed this article.
Good day to all. I apologize in advance for the lack of development news, there is not much time left for the project.
A small list of patch changes. Mostly adjustments with weapons and some innovations.
Good day to all. In this part we will tell about our developments and plans for the next patches.
Continuation of our developer diary. In this article we will talk about some changes in the project.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.