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  1. Platform - Windows, Linux, Mac OS
  2. Genre - third-person shooter in the setting of the Second World War and the style of Low Poly-isometric
  3. Gameplay - the game will be divided into companies, each company has its own set of missions. Companies will be divided by years of war. The player will be able to take part in various events of the Second World War.
    - The game has a stealth system with various titles and documents.
    - With stealth passing if the player is declassified, the game will automatically have to go into action mode (the documents and the form will be useless until the player clears the zone where he was declassified).
    - Food. If a player eats something, he will get + 1-5% health and the regeneration will start for 1-2 minutes.
    - First Aid Kits. Restore health. 4 types of first-aid kits + 5%, + 25%, + 50%, + 100% health. First-aid kits are highlighted constantly, unlike other items.
    - Technique: stationary tools on any maps can be used. Transport will be open and closed.
    - Detection display - an exclamation mark first appears, after which the detection triangle starts to fill up, at 100% the shoulder stitch icon will become transparent, which means that the player is detected.
    - Inventory: the game has an inventory with a limited number of slots, it will be possible to combine items in the inventory, get various devices, as well as modify some weapons.
  4. Companies and project development plan
    Stage 1 (Prototype)
    Company in North Africa; Battle of Bir Hackame (1-2 missions); new opponent Italy (weapons, armored vehicles)
    Stage 2 (Pre-alpha version)
    Company in North Africa; Battle of Bir Hackheim (full readiness of the company)
    3rd stage of development (Alpha version)
    Company in the USSR - Brest Fortress; about 5 missions
    Company in North Africa (pre-El Alamein)
    4 stage of development (Beta version)
    Company in the USSR - Battle for Moscow; about 5-8 missions
    Operation Overlord Global operation, about 12-15 missions for several characters - a paratrooper (defense of the landing zone, sabotage operations, the seizure of a strategically important bridge and its defense), a Marine, a tankman;
    5 stage of development (Release)
    Company in Sicily; about 5 missions; (Britain, America);
    Company in North Africa; (pre-casserine)
    Operation “Battle of Stalingrad” Global operation, about 20 missions - tankman, sniper, infantryman, sapper (undermining barriers, destruction of equipment); The events of 1942-1943 will be presented in the missions.
  5. Plans:
    make destroyable objects - MADE
    make tracked and semi tracked vehicles - MADE
    make AI machine guns and guns - MADE
    to make AI tracked and wheeled vehicles - MADE
    make gunboats bots with guns that will “direct” their guns; if one of the bots gets wounded, they will dismiss and become ordinary AI arrows, the gun no longer shoots. In standard condition, they simply stand next to the instrument.
    to make an animated display of reloading guns - MADE
    aim at guns
    make a switch of weapons technology (on the keys 1, 2 change from a gun to a machine gun, etc. (option types of shells))
    make bots standby mode without displaying any meshes - MADE
    make AI guns mode without checking for shooting-MADE
    shaking the camera when the player is moving (feeling of movement)
    distance of the camera when fired (equipment + weapons) - MADE
    optimization of engineering equipment (shutting off unnecessary calculations in the central controller of equipment)
    change of scopes by scatter, player position and technique - MADE
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Developer's Diary # 4

News

1) The mission in Normandy gets its final edits, in which the player will be able to test the main gameplay of the game, will face the technique and will be able to try out some types of weapons.
Some moments from the mission "Normandy"




2) The accounting system for the position of vehicles (tools) with respect to the object to which they are attached has been improved. Now the angle of rotation of the gun turret is taken into account. Also, the shooting and scattering system was slightly reworked.

3) The ammunition system is almost completely changed. Now the game includes the following types: pistol cartridge, PP cartridge, rifle, machine-gun and cartridge for heavy weapons such as anti-tank guns. In addition, there is a separate type of ammunition that does not take into account the system, but more on that later.

4) The mechanics of armor penetration are improved, now it is possible to customize it individually for each gun.

5) Added new mechanics of ammunition from grenade launchers: to reload a weapon, you need to have a separate item of ammunition in the inventory.

6) New vehicles in the project

7) We began work on the mission "Battle of Moscow". Some screenshots from the new map:





Thank you for your attention, I hope you enjoyed this article.

Development news

Development news

News

Good day to all. I apologize in advance for the lack of development news, there is not much time left for the project.

Patch 1.9.1

Patch 1.9.1

News

A small list of patch changes. Mostly adjustments with weapons and some innovations.

Developer Diary # 3

Developer Diary # 3

News

Good day to all. In this part we will tell about our developments and plans for the next patches.

Developer Diary # 2

Developer Diary # 2

News

Continuation of our developer diary. In this article we will talk about some changes in the project.

Comments
loulou76100
loulou76100

That game looks really promising! good luck with it!

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Ordeal Creator
Ordeal

Thank

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siveon
siveon

This is a single player game right?

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Ordeal Creator
Ordeal

Multiplayer will be, but closer to the beta or release

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Guest
Guest

Прикольная игра жду выхода

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Ordeal Creator
Ordeal

Релиз примерно - Сентябрь 2019г.

Reply Good karma+1 vote
Guest
Guest

Nice game!)

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Ordeal Creator
Ordeal

Thank

Reply Good karma+1 vote
Guest
Guest

hey thats pretty cool

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Ordeal Creator
Ordeal

Thank

Reply Good karma+1 vote
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Ordeal
Platforms
Windows, Mac, Linux
Developer
Phoenix Team
Engine
Unity
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