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This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.

It was just added and named internally for purposes of ModDB by a member of the community.

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There have been tons of massive changes under the hood, and with reduced contributor activity it took us a very long time to catch and squash all those pesky bugs. With the help of our third party mods and people testing the devtest builds we believe we have finally got a stable release on our hands. We are incredibly excited to showcase a number of new features and improvements that have been built up over the last year and a half:

  • One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps.

HPF helps units better predict obstacles ahead of them

  • Our new netcode brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.

  • We have added transient text notifications matching speech notifications. Now you can play without sound!

  • The fairly recent Dune film has brought many players to Dune 2000 and a decently sized multiplayer community was born. With the feedback from the community, Dune 2000 has received a number of balance and polish changes.

  • Tiberian Sun has also received its fair share of features and bug fixes. This time around, the highlight is tilting on slopes. Note that it is not yet ready for public release.

OpenRA now supports tilting on slopes!

Some of the more visible new features and improvements include:

  • Measures against sound / notification overlap. No more u-u-u-u-unit lost
  • Measures against spamming the multiplayer lobby and in-game chat
  • The ability to mute players
  • Support for disabling the chat in replays
  • An ingame encyclopedia in Dune 2000
  • New Red Alert missions
  • Community balance changes for all mods

Notable changes for mappers and modders include:

  • Automatic map reloading in the background
  • A change to the way speed is calculated for ground units
  • A new map format which includes the map preview (minimap) in the map versioning (map hash)
  • Loaders for more audio formats (e.g., mp3 and ogg), and formats used by the remasters
  • Many linting and documentation updates

As well as some other changes worth mentioning:

  • Toolchain and changes to support the .NET 6 runtime
  • A massive amount of upgrades to both ingame and client UI
  • Many more hotkeys became rebindable
  • Substantial progress towards localisation

All in all, 615 pull requests were merged since last release and 552 issues were closed bringing the total number of open tickets down by 141.

This post covered just a small subset of all the changes and improvements added since the last release. We encourage anybody interested in finding out more to read the full changelog. Head on over to the download page to install the new playtest and let us know what you think in the comments below, on our forum, community Discord server or on GitHub. Happy playtesting!

Playtest 20151031

Playtest 20151031

OpenRA 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

OpenRA 2.0?

OpenRA 2.0?

OpenRA 14 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

Release 20121019

Release 20121019

News 7 comments

With four months worth of patches making their way out, there's a ton of new stuff.

Upcoming OpenRA Release

Upcoming OpenRA Release

OpenRA 5 comments

Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.

Comments  (0 - 10 of 19)
TheRookieMaster - - 85 comments

Very nice site! Is that someone botting and spamming with fake "Guest" accounts?

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ϟBlack_Goku☯ - - 198 comments

Great Game!

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moddlord1 - - 11,188 comments

still much respect for these awesome games can not say this for many games

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ZoneOP - - 137 comments

Agree! Can't tell how many years i wasted on C&C.

Westwood was awesome!

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Rigelblast - - 220 comments

This is definitely one of the best "engines" designed for RTS games. Especially the later versions (used for example in Red Alert 2) have many great features such as lighting and ambient sound system.

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leilei - - 5,721 comments

Dune II, albeit not CNC canon, also greatly shares ancestral heritage with this engine

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xonone - - 1,601 comments

this engine is the best engine ever. i loved playing all older cnc games before EA took over.

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nazfalas - - 541 comments

RA2 was still great...

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moddlord1 - - 11,188 comments

yes oldskool but still cool

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asvnix - - 5 comments

Actually it's a 3D engine. THose one who work with it, know that is't a simple 3D

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WNxHeadShot - - 663 comments

*Actually is 2.5D lol sounds wired but it is!

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