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"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

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While Q2HM 2.0 is getting ready to launch, i've actually spent more time with Legend-9, map 33. Yep, still there, it is quite an extensive mamajama, lol. Not due to its size, it's rather average in that regard, but due to the number of different sections that it has. And each one of those has a distinct flavor, which must nonetheless connect reasonably to the adjacent sections. So, i am now approaching the Forge, which is about at 2/3 of the level, if to measure by the version 8.33 map. I also scripted the entire entrance fight, though have not tested it yet. I am closing in on this level, step by step. There are a few levels in Legend-9 that i've taken to revision 5 (such as this one - the ex-Refectory), and these demand quite a lot of effort. I know that there are still the other 4 Chapels left, - but i am not worried about that at all. These are revision 4 levels, and they have been taken care of very well. Only minor texture corrections are necessary there. No problem at all. Easy pickings.

What does it all have to do with "souls-like"? There is only one thing "worse" :-) than modding for a superior game, and that is coming across a souls-like that piques my gaming curiosity. While usually i strictly abstain from the time-guzzling pit hiding under the souls-like name, but once in several years comes one that i deem interesting enough to dive into. And when i do that, i end up wanting to contribute and help people. It is in my nature. I absolutely despise the "git good" mooing cult-cows. Cause they contribute nothing. Last time i played a souls-like (Mortal Shell), i took quite the time to create multiple guides - which proved to be very useful to many people. And i am glad it did. So, it is more than likely that i will be doing that again, although on a smaller scale this time. Meaning, - another time-boulder is rolling down Legend's road. It's not happening right now, but it's almost certainly on the menu.

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Ront1980
Ront1980 - - 198 comments

Very very cool. Was checking if there were any news, I have followed you (in additions to following the mods from you I'm looking for).

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hexenstar Creator
hexenstar - - 205 comments

Hey,
as you probably know, i just completed a mod for Doom-3, so i was on a little break from Hexen. Speaking of which - i have absolutely reached the hardest point in the redesign part of the mod's development. Two and a half levels remaining, before i can move to art section and testing.

I was sure that after releasing Bravo 3.7 - i would simply go back to Hexen...and i did, just not at the expected intensity. I got in touch with a Doom-3 expert, and he's helping me to take the Bravo mod to completely new heights, - and that's exciting! The work on D3 itself is much more straightforward, so i will be developing mods for both games at the same time. And D3 will take a higher priority. I guess the answer is very simple: yes Legend-9 will be my Hexen masterpiece, but modded Doom-3 for me, - rates as the number 2 FPS of all time (sharing that place with Hexen 2), while Legend-9 - is somewhere in the back end of the top 10. So my decisions are kinda swayed by that, lol.

But don't worry, i am working on the Guardian of Steel in the meantime as well. Should post an update about that. Perhaps i also should post more songs of our ex-band - to keep people entertained :D

P.S. i don't know if you have seen the latest Hexen updates on my youtube channel, but in case you haven't - here is the last one:
Youtu.be
These levels take insane amount of time to re-envision and remake.

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