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The NAOS Engine™ (pronounced like "chaos") is a highly scalable, client/server game engine, designed to support a very large MMORPG. Continuously developed and refined for our own game, Vendetta Online, the engine has been proven through years of usage and expansion (public Alpha in May of 2002, retail game launch in 2004, and up to present-day). The game has over a million installs on Android alone, has been the subject of major television commercials, and was the first MMO to officially launch support for the Oculus Rift. Our engine client supports Windows, WinRT/Win8, Mac, Linux, iOS and Android™, with rendering drivers for DirectX (11 and 9), OpenGL and OpenGL ES 2.0. The server is intended for distributed use across a cluster running FreeBSD or Linux, and has been elastically implemented on Amazon EC2. We are currently in the process of making this engine available as a licensed middleware product.

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Latest tweets from @vendettaonline

The December Newsletter is out, with a recap of a few recent changes, as well as a look ahead to the future. Happy… T.co

Dec 23 2018

Big improvements in server optimization and capacity over the last two weeks, detailed in the latest newspost. The… T.co

Nov 17 2018

Recap: our October newsletter discusses big game engine changes, like the new Vulkan renderer, as well as plans for… T.co

Nov 17 2018

Recap: the August Vendetta Online newsletter covers some advancements in NPC pirates, VR improvements, and our new… T.co

Nov 17 2018

RT @LuxenDM: I will be hosting a Corporate Sector Run event in @VendettaOnline this upcoming Saturday at 10pm EDT! Come join us!

Aug 8 2018

An ARM64-native demo of Vendetta Online for Windows has prominently popped up at Computex, debuting Qualcomm's late… T.co

Jun 6 2018

VO 1.8.457: Fixes for #OculusRift #VR and improvements for classic flightsticks in Windows. Vendetta-online.com

Apr 29 2018

VO 1.8.456: Pirate Clan Tridents now drop items on destruction, sometimes even high-value capship components! Also,… T.co

Apr 20 2018

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