Tech 5 is a next-generation engine from id Software. Used on their most recent title 'Rage' it has also been announced that it will be the technology behind the upcoming 'Doom 4'.
Upon announcing id Tech 5 one of the first features presented to the public was the inclusion of Virtual Texturing supporting textures with resolutions up to 128,000 x 128,000. This technique allows the engine to automatically stream textures into memory as needed, meaning that the developer need not concern themselves with memory restraints or texture limits. A stand-out feature of id Tech 5 to developers is it's resources for cross-platform development allowing both consoles and the PC audiences to take advantage of it.
Some other features of the id Tech 5 processing structure include:
The tutorial goes through the process of making a seamless texture out of a photo found on the all beloved cgtextures.com. Also meaning making it tilable and removing noticeable repetitive marks.
You need to atleast have a basic understanding of photoshop and it helps to know the hotkeys, even if I mention all I use. But this tutorial should fit perfectly for beginners I believe.
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