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An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.

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Fixing your Amnesia screenshots with GIMP

Fixing your Amnesia screenshots with GIMP

Amnesia: The Dark Descent PR 3 comments

This short tutorial will teach you how to make your screenshots look like they would in the game.

Tut #5: Scripting a key.

Tut #5: Scripting a key.

Client Side Coding Tutorial

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

Tut #4: Windows, Billboards, and a bit of decorating

Tut #4: Windows, Billboards, and a bit of decorating

Mapping/Technical Tutorial

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

Tut #3: Advancing our room, lighting, and our first scare

Tut #3: Advancing our room, lighting, and our first scare

Mapping/Technical Tutorial

In this tutorial, we will be advancing the size of our room, we will add lighting, and our first scare.

How to get started making an Amnesia Level

How to get started making an Amnesia Level

Starting a mod Tutorial 4 comments

In this tutorial, I show you how to begin making a level, by downloading the tools, and some basic level editor things.

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Built a game for HPL2 and want to support mods? Try mod.io, a cross-platform mod SDK created by Indie DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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