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Houdini Engine lets you load Houdini Digital Assets into other digital content creation apps such as Autodesk Maya and 3DS Max, Cinema 4D, Unity, and Unreal Engine 4. You can also use the Houdini Engine API to create your own plug-ins for proprietary applications. Houdini Engine can also be used on the farm when you distribute key tasks such as rendering, simulation, motion and geometry caching. Houdini Engine gives you command-line access to Houdini's powerful node-based architecture. You can use the Houdini Engine in batch mode to feed the render farm and process distributed dynamic simulations.

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SideFX is pleased to announce that Houdini Engine Indie is now available for free (previously $99). Independent game devs and CG artists can now freely load Houdini Digital Assets built using Houdini’s procedural node-based workflow into apps such as Unity, UE4, Maya and Cinema4D. To create custom tools, game devs can use Houdini Indie to create assets in the Houdini interface for use in both Unity and UE4. Houdini Indie is available for $199 USD per year.

"This is exciting news for indie developers who want to enhance the procedural features in Unreal Engine 4," said Epic Games CTO Kim Libreri. "Houdini Engine Indie brings amazing power to the table which makes it possible for smaller teams to more easily achieve AAA-quality results."

Houdini Engine Indie works with all of the Houdini Engine plug-ins including Unity, UE4, Autodesk Maya, Cinema 4D and Autodesk 3DS Max. These plug-ins let game devs load Houdini Digital Assets which can be created in Houdini Indie or downloaded from the Unity Asset Store and the Orbolt 3D Smart Asset store.

Houdini Engine Indie is available for free from SideFX.com. There is a limit of 3 licenses per studio. To qualify for this limited commercial license, Indie developers must make less than $100K USD per year.

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Go Procedural - A Better Way to Make Better Games

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Kim Davidson, President and CEO of Side Effects Software discusses the role procedural software can play in the creation and deployment of game art. Kim...

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Latest tweets from @sidefx

Join us at the H18.5 #HoudiniHIVE Wednesday and Thursday this week - for masterclasses on the latest features... Sidefx.co

9hours ago

#SideFX's @Simon_Houdini takes you inside his workflow for these #procedural crystals in this @80Level feature...… T.co

Oct 22 2020

RT @motionoperators: KineFX is so much fun... here I'm playing around MOPs+ Curve Toys and KineFX to roll up Paul like he's Beetlejuice.… T.co

Oct 22 2020

RT @ianfailes: Well, you asked for more techy pieces at befores & afters, so I'm diving right in with @Escape_Studios on the lates… T.co

Oct 21 2020

RT @redshift3d: An enchanting, little toad can mean much more than one thinks. Aias Kokkalis was inspired by the words of Thomas Ad… T.co

Oct 21 2020

RT @80Level: .@SideFX launched #Houdini 18.5 introducing a procedural character solution, interactive brush tools for Vellum clo… T.co

Oct 21 2020

#Houdini 18.5 is coming soon - join us tomorrow, October 15 at 12pm EDT for the keynote presentation! Get an in-dep… T.co

Oct 14 2020

RT @Simon_Houdini: Posted the Procedural Crystals on #ArtStation . I have included some details and breakdowns of the #Houdini side.… T.co

Oct 12 2020

Learn how #proceduralism can help you save time on repetitive tasks, and generate film, TV, advertising or #gamedevT.co

Oct 12 2020

Congratulations to all the participants & winners of the first-ever #Houdini #GameJam! Check out 1st place winner T… T.co

Oct 7 2020

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