The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
The goal is to get as many real world textures as possible to add realism to the game. I am taking as many pictures as I can of buildings and places around me to build up my library of textures. If you plan on making a commercial game, you have to use your own textures and not random images found on the web. There are websites that provide free textures that can be used for commercial or non-commercial release. Although the following picture is just for demonstration, I am building up my library of textures which is taking a while. These textures will serve as references for our games.
Here is a link to my blog post: Jordonmd.blogspot.com
Aim-Down-Sights is working for the most part but the animation for it needs more work. As of right now, it is a program animation and it gets off-centered while moving. Later Aim-Down-Sights will be animated. For now, its a "cheap" zooming effect I created by simply changing the Field-Of-View member of the camera's view frustum. This is usually set to around 45-60 degrees. I played around with this some until I got the effect I wanted.
I was aiming in this screenshot to show off the texture quality.