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The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Report RSS XNA FPS Prototype: Terminal Early Build v2
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Description

Welcome to another brief video glimpse of remaking the popular map Terminal from Call of Duty Modern Warfare 2 in the Cyclone Game Engine utilizing the XNA Framework. In the previous video, black spots were all over the models' faces. To remove them, we successfully fixed this by unlocking the normals in Autodesk Maya. Now the textures on the models are also more visible. The entire scene was originally one mesh and the objects are being extracted and separated out. Collision was successfully added to the airplane so players can walk inside. We are experimenting with walking up and down stairs.