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CALIDUS is a small scale 2D/3D OpenGL 3.3 game engine/framework which I develop for my games.

The CALIDUS engine is based on verzerrt, a low level OpenGL 3.3 cross-platform multi-threaded C++ programming framework. Although, verzerrt contains the most code and modules, I call both packages collectively CALIDUS.

Since the engine is still deep in development, a public release is currently not considered. But I am continuously preparing for it.

This engine project is no more

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