Update v0.2.2 with new features!
- New Event Dispatcher "GoreSystem_BoneHasBeenBroken"
- New bone limit
Update v0.2.2 with new features!
- New Event Dispatcher "GoreSystem_BoneHasBeenBroken"
- New bone limit you can break
Now an event dispatcher will fire when a bone has been broken giving you essential informations.
Also now you can set a bone limit for each body part!
Everything written in C++ with Blueprint access as always!
Enjoy!