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Pierre Vigier is a solo game developer based in France. He is interested in creating games with procedural generation, complex artificial intelligence and emergent behaviors. He is currently developing Vagabond, a 2D sandbox RPG with living procedurally generated worlds.

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Vagabond

Vagabond

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Vagabond is a 2D sandbox RPG with living procedurally generated open worlds.

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Vagabondgame.com
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Latest tweets from @pierrevigier

RT @ModdedMana: Stealing Everything From Everybody! - Vagabond Youtu.be via @YouTube #indiegames #PCGamingT.co

Apr 5 2021

RT @PierreVigier: I just published a new blog post on dungeon generation: Pvigier.github.io It explains how the rooms are fill… T.co

Mar 27 2021

I just published a new blog post on dungeon generation: Pvigier.github.io It explains how the rooms are fill… T.co

Mar 20 2021

Alpha 2 of Vagabond is released! Chopping, Mining, Crafting and many other features were added.… T.co

Mar 6 2021

A new type of weapon is available: bows! 🙂 It is the ideal weapon against slow enemies! #screenshotsaturdayT.co

Feb 20 2021

The anvil is ready to craft tools and weapons! The result depends on the material you use! 🙂 #indiedevhourT.co

Feb 17 2021

Vagabond now has a proper forge! And we can use it to melt ingots that will be useful to craft tools and weapons!… T.co

Feb 13 2021

There are now ore veins in caves! And we can mine them! 🙂 #screenshotsaturday #gamedev #indiedev #indiegameT.co

Feb 6 2021

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Pierre Vigier
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