In Vagabond, you will have the opportunity to explore vast procedurally generated worlds and meet their numerous inhabitants. You start in the middle of nowhere with no memories or possessions. It's up to you to forge your destiny, become a famous treasure hunter by searching dangerous dungeons, the best blacksmith in the whole country or a benefactor by helping the villagers who need you. Who will you become?
Blending elements of traditional role-playing games with the freedom of sandbox-style games, Vagabond is a unique experience. Moreover, you can share your adventures with your friends as Vagabond was designed from the ground to support multiplayer.
Vagabond is still under active development, many new features are coming shortly:
If you want to support the game, you can play it now. If you have any remark, I would be happy to have your feedback, you can send me an email to email@example.com or come and chat on Discord. Help me shape Vagabond's future!
This the main new content added in this version. If you wander in the desert or in the jungle, you may discover some ruins. Beware! Monsters and traps are protecting them.
They have an inside and an outside part. If you visit cities near the ruins, you may find new quests related to them.
The Steam version of the game now supports multiplayer with Steam. It was a highly requested feature. I am very happy that I managed to do it for this release. So, once you have started a game, you can invite a friend to join you.
Or one of your friend can directly join your world by looking at your in name in their friend list.
Combat was one of the most unpolished feature of the game. I worked a lot on them. Here is the list of the main improvements:
I don’t pretend combats are now perfect, there is still a lot to improve. If you have any comment or suggestion, please share it with me!
I am very pleased to announce that Vagabond is now available in French!
It was a lot of work to be able to procedurally generate French texts. But the technology developed for French will also be useful for other languages and it will be easier to add translations for new languages.
If you have been following Vagabond for a while, you know that I like working on the lighting. In this release, I added support for normal maps which in layman’s terms allow to add information about the orientation of the surface of an object to change the lighting accordingly. An image is worth a thousand words:
The outside world was, with the exception of cities, very quiet. You may now encouter animals and monsters. Moreover, they are finally bandits in bandit camps!
Finally, it is no longer possible to buy seeds from innkeepers. You now have to explore to find them in the world.
There are many more small improvements and changes. Thanks a lot to everyone who played the game and shared their issues and suggestions! If you have any, please send me an email or come chatting on the Discord server. Your feedback is very precious to me and helps improving Vagabond!
Version alpha 4 of Vagabond is released. New major features include procedural quests and new points of interest! Free demo available!
Version alpha 3 of Vagabond is released. New major features include buy house, tailoring, carpentry and farming! Free demo now available!
Version alpha 2 of Vagabond is released. New major features include chopping trees, mining ores and crafting tools and weapons! Free demo now available!
This article explains how the procedurally generated caves present in Vagabond are filled with monsters and objects.
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