Vagabond is a 2D sandbox RPG:
Be careful, Vagabond is currently under active development and many important features are missing such as:
Find the full detailed roadmap here.
If you are not afraid with an unpolished game then you can already play the demo for free!
And if you like the game and you want to support the project, you can buy the full version and enjoy a special offer!
You are also invited to join the community, give feedback, discuss ideas, and help shape the future of Vagabond.
You can also contact me directly by mail.
I am thrilled to release the version alpha 2 of Vagabond. It fixes many issues and bugs from alpha 1. I thank you for all the feedback you gave me, it was precious! This version also brings several important features such as chopping trees, mining ores, crafting tools and weapons, and many smaller features that I let you discover. ;) If you want to read a more exhaustive list of changes, you can find the changelog at the end of this post.
If you have already played to the previous version, you will need to manually delete your saves which are located in "C:\Users\<username>\AppData\Local\Vagabond" on Windows and in "~/.local/share/Vagabond" on Linux. I am sorry for the inconvenience.
Moreover, with this new version, there is a now a free demo available on itch.io! If you find the time to try the game, do not forget to send me your opinion and feedback!
The next update, alpha 3, is to be expected in May, it will add housing and farming features. Players will be able to own a house, and of course they will also be able to craft objects and furnitures to furnish their home. But they will also be able to place objects in the rest of the world. In particular, they will be able to plant seeds in the soil to grow plants. I can't wait to be in May! :)
One recurrent remark was about the controls: you want to be able to use the keyboard to move your character. I heard you, I started to work on this. It was not ready for alpha 2 but I hope to be able to finish revamping the controls for alpha 3.
See you next time for more!
This article explains how the procedurally generated caves present in Vagabond are filled with monsters and objects.
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