Octopus Embrace is an independent game studio currently based in Lisbon, Portugal. Founded in 2020 with the start of ‘Back Then’, the studio’s objective is of creating engaging experiences that stick with you. We talk about hard themes and put them in front of you, while not being afraid of asking questions and testing your beliefs… Let’s just say we want to make people feel a little uncomfortable.
We're alive! Here's the newest trailer of Back Then!
back then - official trailer
Today, after much teasing, we'd like to officially announce our steam page 🥰
back then - now live on steam
The title of this particular blog is "Foundation", as that is what the team and I are focused on doing at the moment, building our studio foundation so...
back then - devblog #9 | foundation
If we had to describe 2019 in a word, that would be it. Looking back, the past year has without a doubt been a roller-coaster. There’s been ups, and...
back then - devblog #8 | elapse
The month of November brings a lot of good news and great strides by the team. From conventions to us winning an award to country-wide national coverage...
back then - devblog #7 | stride
It's been quite a while since we showed you what we've been working on, with good reason. This past month of October was spent in full production mode...
back then - devblog #6 | renewal
The past few weeks have been hectic, but with great reason, so much has happened the past 2 weeks so let's break it all down.
back then - devblog #5 | candescent
Some strategies work, and others don't, we're taking a look at how we're preparing for "convention season".
back then - devblog #4 | exposure
‘Back Then’ is a short atmospheric first-person adventure game, with elements of detective exploration, mystery, and themes of self-discovery.
back then - teaser trailer
From twisting normal game mechanics on their head to making the world cohesive in both narrative and gameplay are topics we'll cover in today's edition...
back then - devblog #3 | immersion
Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them...
back then - devblog #2 | control
Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.
back then - devblog #1 | impact
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