Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease. The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.
Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.
Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.
Back Then is a story about Time, Death, and who we become when we forget who we are.
Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.
Developer:
Outriders
Hey everyone!
It's been quite a while since we posted anything here, but development is going strong and well!
We at Outriders have released the latest trailer for Back Then, a narrative-driven videogame about an elderly writer diagnosed with Alzheimer's Disease.
It's been quite the long and arduous journey, but we're getting closer and closer to the finish line, and I couldn't be more grateful for all that has happened these past years - the good, the bad, and everything in between.
Making this game has taught me many lessons, and it's been a constant uphill battle. But time and time again, I remember the reasons I started making it in the first place - and to whom. I hoped to have this game ready while my grandparents were still alive, but unfortunately I lost both my grandfathers these last two years, and one of my grandmothers due to Alzheimer's.
I will always love them, and it's to our families that we dedicate Back Then.
That said, we hope you enjoy this new trailer!
For more info on the game, check:
Wishlist Back Then on Steam: store.steampowered.com/BackThen
Twitter: Twitter.com
Join our Discord: Discord.com
Today, after much teasing, we'd like to officially announce our steam page š„°
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Parabéns pessoal não desistam, portugal necessita de mais gente como vós a fazer jogos.
Portugal newspapper right there. Im proud
We were very honored to have such a huge opportunity in showing people that not all videogames are about violence, some of them, have a message :)
indeed. But even the ones with a lot of senseless violence have an intention behind it. It's how a lot of people relief their stress. You could have a sandbag to punch but not everyone has it, so games are really good for that.
And many games now have a beautiful message and important one as the base of the game. Like this game for e.g :) I congratulate the whole team for their work
Of course, violent games have a spot in the market, like every other game/movie or book. It's entertainment at it's purest, and people have different tastes :)
Doom 2016 was my GOTY that year, because of what you just said, it's stress relief!
Appreciate the comments!
e só agora me apercebi que és português também xD desculpa
Uuuuh i really want to play Doom 2016 xD saw so many good memes about it.
Always here to support great projects and the good people working on it