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‘Back Then’ is a short atmospheric first-person adventure game, with elements of detective exploration, mystery, and themes of self-discovery.

Back Then takes place in a retirement home, where the players control Thomas, an aged man in his 80’s suffering from Alzheimer’s.
He moves around in his wheelchair, and rarely receives visits from his family. Seeing himself alone and with no one to talk to, he starts to try remembering his past through the various important objects in his life - such as a wedding photo, his father’s dog tag from WWII, his guitar, his wedding ring, among various others.

Back Then is currently in development by Outriders and RP Studios in a joint effort to create a truly memorable experience.

Key Features:
- In-depth narrative and storytelling experience;

- Innovative mechanics of movement, where the players control an elderly man in a wheelchair;

- Creative gameplay mechanics related to Alzheimer’s and forgetfulness, where the character starts to remember (and forget) his past and present;

- Inspired by real events and stories of people with Alzheimer’s and neurodegenerative diseases, told by family members, loved ones, and by the victims of the diseases;

- A well-blended mixture of mystery and detective exploration;

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Back Then - Teaser Trailer

News

‘Back Then’ is a short atmospheric first-person adventure game, with elements of detective exploration, mystery, and themes of self-discovery.

Back Then takes place in a retirement home, where the players control Thomas, an aged man in his 80’s suffering from Alzheimer’s.
He moves around in his wheelchair, and rarely receives visits from his family. Seeing himself alone and with no one to talk to, he starts to try remembering his past through the various important objects in his life - such as a wedding photo, his father’s dog tag from WWII, his guitar, his wedding ring, among various others.

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Back Then - Devblog #4 | Exposure

Back Then - Devblog #4 | Exposure

News

Some strategies work, and others don't, we're taking a look at how we're preparing for "convention season".

Back Then - Devblog #3 | Immersion

Back Then - Devblog #3 | Immersion

News 4 comments

From twisting normal game mechanics on their head to making the world cohesive in both narrative and gameplay are topics we'll cover in today's edition...

Back Then - Devblog #2 | Control

Back Then - Devblog #2 | Control

News

Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them...

Back Then - Devblog #1 | Impact

Back Then - Devblog #1 | Impact

News 1 comment

Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.

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Back Then
Platforms
Windows, Mac, Linux, VR
Developer
The Outriders
Engine
Unity
Contact
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Homepage
Facebook.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Realism
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @backthengame

Some strategies work, and others don't, we're taking a look at how we're preparing for "convention season" on our l… T.co

Sep 17 2019

Back Then - Teaser Trailer "Today is visit day...or was that yesterday? Youtube.com #indiegamesT.co

Sep 12 2019

The time has finally arrived, the first teaser trailer for #BackThen is live in an hour. We're all very excited fo… T.co

Sep 12 2019

It's funny how a simple door takes another meaning entirely when you're expecting someone to knock. #indiegameT.co

Sep 7 2019

RT @SarkSweet: -Back Then- A game about a wheelchair-bound Alzheimer's victim. #indiedev #gamedev #indiegames #videogamesT.co

Sep 6 2019

Here are a few screenshots from our next internal build. Register here for a chance to test the game:… T.co

Sep 4 2019

We've been spicing up the scene with a new skybox, more interactions, graphical polishes and more. What do you thi… T.co

Aug 31 2019

Our third edition of #backthen #devblog is now live! Expect lots of gifs, the word "diegetic" and a long read.… T.co

Aug 27 2019

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