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Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease. The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.

Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.

Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.

Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.

  • In-depth narrative and storytelling experience.
  • Detective exploration and puzzles.
  • Creative gameplay and events related to Alzheimer’s and forgetfulness.
  • Inspired by personal events, involving the team's loved ones and family.

Back Then is a story about Time, Death, and who we become when we forget who we are.

Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.


Developer:
Outriders

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Back Then - Official Trailer

News

Back Then - Winter Tree Logo

Hey everyone!

It's been quite a while since we posted anything here, but development is going strong and well!

We at Outriders have released the latest trailer for Back Then, a narrative-driven videogame about an elderly writer diagnosed with Alzheimer's Disease.




It's been quite the long and arduous journey, but we're getting closer and closer to the finish line, and I couldn't be more grateful for all that has happened these past years - the good, the bad, and everything in between.

Making this game has taught me many lessons, and it's been a constant uphill battle. But time and time again, I remember the reasons I started making it in the first place - and to whom. I hoped to have this game ready while my grandparents were still alive, but unfortunately I lost both my grandfathers these last two years, and one of my grandmothers due to Alzheimer's.

Back Then   The Corridor



I will always love them, and it's to our families that we dedicate Back Then.

That said, we hope you enjoy this new trailer!


For more info on the game, check:

Wishlist Back Then on Steam: store.steampowered.com/BackThen

Twitter: Twitter.com

Join our Discord: Discord.com

Back Then - Now live on steam

Back Then - Now live on steam

News

Today, after much teasing, we'd like to officially announce our steam page 🥰

Back Then - New Story Teaser

Back Then - New Story Teaser

News

Thomas Eilian is an elderly poet and writer diagnosed with Alzheimer’s. Bound to only move around in a wheelchair, he finds himself alone for what seems...

Back Then - Devblog #9 | Foundation

Back Then - Devblog #9 | Foundation

News

The title of this particular blog is "Foundation", as that is what the team and I are focused on doing at the moment, building our studio foundation so...

Back Then - Devblog #8 | Elapse

Back Then - Devblog #8 | Elapse

News

If we had to describe 2019 in a word, that would be it. Looking back, the past year has without a doubt been a roller-coaster. There’s been ups, and...

Comments
Argoon
Argoon

Parabéns pessoal não desistam, portugal necessita de mais gente como vós a fazer jogos.

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Argeomer
Argeomer

Portugal newspapper right there. Im proud

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Firebal69
Firebal69

We were very honored to have such a huge opportunity in showing people that not all videogames are about violence, some of them, have a message :)

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Argeomer
Argeomer

indeed. But even the ones with a lot of senseless violence have an intention behind it. It's how a lot of people relief their stress. You could have a sandbag to punch but not everyone has it, so games are really good for that.
And many games now have a beautiful message and important one as the base of the game. Like this game for e.g :) I congratulate the whole team for their work

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Firebal69
Firebal69

Of course, violent games have a spot in the market, like every other game/movie or book. It's entertainment at it's purest, and people have different tastes :)
Doom 2016 was my GOTY that year, because of what you just said, it's stress relief!
Appreciate the comments!

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Argeomer
Argeomer

e só agora me apercebi que és português também xD desculpa

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Argeomer
Argeomer

Uuuuh i really want to play Doom 2016 xD saw so many good memes about it.
Always here to support great projects and the good people working on it

Reply Good karma Bad karma+2 votes
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RT @JfvmYt: Procedural Ivy created using #unity3d and #shadergraph🌺 I haven't yet added it to the game, some other things are… T.co

Jun 26 2023

A path has opened. 🚪 #IndieGameDev #screenshotsaturday #madewithunity T.co

Jun 24 2023

Another #PitchYaGame!❣️ In #BackThen, play as Thomas Eilian - an elderly writer diagnosed with #Alzheimers Disease… T.co

Jun 2 2023

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RT @DigitalityGames: Hear ye, hear ye! 😊 A 🔥major🔥 update is about to hit Voltaire this Monday, along with it's first post-release disc… T.co

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Apr 29 2023